Great to hear. So, this has been tested? Thanks for the response!louanbastos wrote: Mon Jun 23, 2025 12:08 amIt works normally if you restart the game, when you enable or disable mods.zin wrote: Mon Jun 23, 2025 12:01 am Hi, I was wondering: does Modded Achievement Enabler still work when the game restarts itself, which happens when you install, enable, or disable a mod?
I always restart the game manually a second time just in case, but I’m curious whether this is necessary. The command prompt doesn’t pop up when the game restarts itself – so, I’m not sure whether MAE is still active.
Modded Achievement Enabler
Re: Modded Achievement Enabler
- louanbastos
- Burner Inserter

- Posts: 16
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Re: Modded Achievement Enabler
Yes, im using right now.zin wrote: Tue Jun 24, 2025 11:46 pmGreat to hear. So, this has been tested? Thanks for the response!louanbastos wrote: Mon Jun 23, 2025 12:08 amIt works normally if you restart the game, when you enable or disable mods.zin wrote: Mon Jun 23, 2025 12:01 am Hi, I was wondering: does Modded Achievement Enabler still work when the game restarts itself, which happens when you install, enable, or disable a mod?
I always restart the game manually a second time just in case, but I’m curious whether this is necessary. The command prompt doesn’t pop up when the game restarts itself – so, I’m not sure whether MAE is still active.
Re: Modded Achievement Enabler
This has spared my 140 hours save from becoming void after installing just Rate Calculator and (of course) Disco Science.
Thank you very much!
Thank you very much!
Re: Modded Achievement Enabler
I'm on 2.0.66 and I tried running it through command prompt but the out.txt comes up empty and its not working properly (disparity between steam and in game number for mass production 3)
Also I did put the cmd /c start "" %command% in the properties
Nevermind it works, but I feel like it only started working after I ran through command prompt. Is that a thing?
Last edited by dovah on Fri Sep 26, 2025 9:24 pm, edited 3 times in total.
- TheKillerChicken
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Re: Modded Achievement Enabler
When I launch the game, it asks for steam_api64.dll, for some inexplicable reason.
Re: Modded Achievement Enabler
It appears that the tool failed to patch 1 of 6 patches. Will it still work, or is something wrong?
I’m playing the Steam version of Factorio - version 2.0.72 (build 84292 expansion, win64) – using the latest version of the tool, v1.0.15.
I’m playing the Steam version of Factorio - version 2.0.72 (build 84292 expansion, win64) – using the latest version of the tool, v1.0.15.
Code: Select all
Fixing import for version.dll...
StartPatch called...
do_patch called...
szExePath: C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\factorio.exe
RuleSize: 20 ReplSize: 20
Search range[size: 44109804]: 00007ff7286a0000 ~ 00007ff72b0b0fec
Didn't patch 1 of 6.
RuleSize: 20 ReplSize: 8
Search range[size: 44109804]: 00007ff7286a0000 ~ 00007ff72b0b0fec
Apply Patch at 00007ff72881cdc3
Apply Patch at 00007ff729544bd3
Apply Patch at 00007ff729544c70
Patched 2 of 6.
RuleSize: 10 ReplSize: 4
Search range[size: 44109814]: 00007ff7286a0000 ~ 00007ff72b0b0ff6
Apply Patch at 00007ff72881cd1e
Patched 3 of 6.
RuleSize: 18 ReplSize: 8
Search range[size: 44109806]: 00007ff7286a0000 ~ 00007ff72b0b0fee
Apply Patch at 00007ff728d963f9
Patched 4 of 6.
RuleSize: 13 ReplSize: 7
Search range[size: 44109811]: 00007ff7286a0000 ~ 00007ff72b0b0ff3
Apply Patch at 00007ff72954674b
Patched 5 of 6.
RuleSize: 20 ReplSize: 8
Search range[size: 44109804]: 00007ff7286a0000 ~ 00007ff72b0b0fec
Apply Patch at 00007ff729547811
Patched 6 of 6.
0.000 Initializing Steam API.
0.000 Steam requires game restart, restarting...
All done.
==============================================-
BlackRedDead
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Re: Modded Achievement Enabler
and how to use it on the SteamDeck? - the instructions on the Github didn't work, even correcting the paths it still can't find the locations - and when trying to execute it directly withinUnlegitSenpaii wrote: Fri Dec 30, 2022 6:13 pmYes! I made one, because no one else did:
https://github.com/UnlegitSenpaii/FAE_Linux
Code: Select all
Steam/steamapps/common/Factorio/bin/x64/(i hate Linux for BS like this - Windoof, just place the file and profit - Linux, get a Programmer just to understand what the hell you're supposed to do -.-#
(i mean the whole issue only exists because Wube decided to lock achievements to the unmodded basegame, wich is BS!)
Edit:
honestly, i'm close to just install the Windoof version and run it trough proton - i goddamn hate linux for modding games! -.-#
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UnlegitSenpaii
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Re: Modded Achievement Enabler
BlackRedDead wrote: Sun Jan 11, 2026 2:24 pmand how to use it on the SteamDeck? - the instructions on the Github didn't work, even correcting the paths it still can't find the locations - and when trying to execute it directly withinUnlegitSenpaii wrote: Fri Dec 30, 2022 6:13 pmYes! I made one, because no one else did:
https://github.com/UnlegitSenpaii/FAE_Linux(after copying it there), it just complains about "Incorrect Usage!" xPCode: Select all
Steam/steamapps/common/Factorio/bin/x64/
(i hate Linux for BS like this - Windoof, just place the file and profit - Linux, get a Programmer just to understand what the hell you're supposed to do -.-#
(i mean the whole issue only exists because Wube decided to lock achievements to the unmodded basegame, wich is BS!)
Edit:
honestly, i'm close to just install the Windoof version and run it trough proton - i goddamn hate linux for modding games! -.-#
yes i do have that on my list to make a script or something for the steam deck. something you just run and it will do everything by itself.
https://github.com/UnlegitSenpaii/FAE_Linux/issues/32
it really isnt hard.
you just need to start it with the full path as a parameter.
so if the patcher is in the same directory as the game, all you have to do is
Code: Select all
.\FAE_Linux .\factorio Code: Select all
chmod +x ./Downloads/FAE_Linux
./Downloads/FAE_Linux /home/deck/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio
i had some ideas about this and added them to my roadmap. i will implement them in the next patternupdate.
if you have issues with this please make an issue on my github page, as im not reading this forum thread.
Re: Modded Achievement Enabler
Any update to 2.0.72 please?
