My space age review

Post all other topics which do not belong to any other category.
TheFrizz
Burner Inserter
Burner Inserter
Posts: 17
Joined: Fri May 31, 2024 4:28 pm
Contact:

My space age review

Post by TheFrizz »

Factorio is by far my favorite game and it's not even close. Things were rough for a bit, and looking forward to Space Age was something that frequently occupied my thoughts as a positive on the horizon. I was tempted to write a review shortly after it came out. I had a kind of mild disappointment, it was palpable but hard to explain. I didn't write one at the time and I'm glad, because Space Age is very good. However, I still feel like I need the catharsis of writing this review.

It would be easy to write about how Vulcanus is overpowered or whatever, or the technological rewards from Gleba don't follow a coherent theme. But I think the real review of Space Age has to be zoomed out a bit, and if I can put it into words it would be this: Factorio is like a brilliant Haiku. Beautiful, simple, self contained. You land, create beautiful machines that score somewhere on a continuum of capital deployment efficiency and then suffer the pollution consequences from the biters accordingly. The difficulty ramps up as you ramp up until you either figure out the rhythm of the dance and mind-meld with the game for hours on end and eventually win, or you realize that Factorio is not for you. Space Age is from the same author as the haiku, but is more of a rambling run-on sentence. It is extremely interesting the whole time; I hang on every word even. The author is the same. The brilliance behind it is all there. But somehow it doesn't neatly package itself into this perfect poem.

To make a Minecraft analogy, Factorio default settings is a bit like Survival, and when Space Age came out I imagined I was buying more Survival. But the reality is that it actually shortens the survival game and instead, after validating the player's bona fides, it essentially switches to creative mode. Space Age as a DLC is essentially more Factorio creative mode. You can now be all powerful in more fanciful ways. You can create challenges for yourself like winning the game with the fewest rocket launches possible etc. I'm not sure how long the Survival game could have been stretched, perhaps for mass market appeal this is the optimal balance for a 6 surfaces game run.

The game has shipped. And no radical changes are happening now. But every brick that Space Age is built with is already very good. I think, if I had to offer my humble advice, it would be to add some kind of New Game+. You beat the game, and you unlock a new difficulty preset and this preset gives you the game that is Survival all the way through to the end where death is finally no longer nipping at your heels and you can bask in all that you have created, even if it was quick and ugly at the time in the name of survival.

Ultimately we are satisfied when we have built something that either allowed us to survive or was beautiful in its perfection. Space Age mildly disables the former while diluting the latter. Quality and productivity continually change what the optimal design looks like so frequently one has to either: not interact with these subsystems at all until Legendary everything, or rebuild similar but different designs over and over again at every quality level until fatigue sets in and saps all the fun.

To draw a quote from Dr Robert Zubrin "I think societies are like individuals. We grow when we challenge ourselves, we stagnate when we do not..." Space Age should challenge us to bring our very best so we do not stagnate in our play.

To everyone who makes Factorio happen, thank you. I have bought so many Steam copies it's practically on the family budget. Even if none of my complaints are addressed for 2.1 I still look forward to being able to finalize some of my designs as best as I can build them.
Panzerknacker
Filter Inserter
Filter Inserter
Posts: 339
Joined: Mon Aug 22, 2022 5:27 am
Contact:

Re: My space age review

Post by Panzerknacker »

Think I can agree, Space Age needs a lot more work imo. For me personally it was a missbuy. Removal of expensive recipes (higher difficulty) and fluid simulation don't weigh up to the new content for me.

I wonder actually how the sales are doing, somehow I have a feeling it didnt get better with SA. Because if you compare vanilla 2.0 with 1.1, I firmly believe it is a downgrade.

I have not much hope for 2.1 because the creator of Factorio, Kovarex has been so quiet since release, like he is barely involved with the project these days. Yet only he is the one able to steer the ship into the right direction. And this is not a small ship either, it's a massively complicated behemoth .
danbopes
Fast Inserter
Fast Inserter
Posts: 110
Joined: Mon Feb 07, 2022 9:29 pm
Contact:

Re: My space age review

Post by danbopes »

My only major gripe with space age was the design of the landing pads being limited to 1 per planet. Watching AVDII on YouTube (Who did 1M spm run) have to resort to using bots to extract items out of the pad because throughput wasn't high enough, kinda goes against the idea of "Base must grow".

Looking forward to 2.1. I believe they mentioned some improvements to how red/green wires interact with different entities (Being allowed to read and write to them using different color wires)
eloepp
Burner Inserter
Burner Inserter
Posts: 8
Joined: Fri Jun 21, 2024 6:15 pm
Contact:

Re: My space age review

Post by eloepp »

I'm mostly happy with Space Age, although as somebody who can get pretty overwhelmed easily I find it very hard to plan things with the Quality system. I almost just shut down and had to go on a year break...but now I am actually making a lot of Legendary items; probably not in the most efficient way but it's happening, at least. Slowly. You are right about having to rebuild over and over. That is just something I couldn't do, so I am mostly skipping all tiers of Quality and going straight to Legendary.

Anyway, After you unlock everything in vanilla Factorio you can immediately start laying down finalized copies of blueprints if you desire. I'm not sure this is really a good thing though. Seems a little too easy in retrospect, but a little "messy" in Space Age. I honestly have no better idea or words of advice if Wube reads this, it seems complicated. I think you touched on an "issue" precisely though - a lot of people will find it very overwhelming having to rebuild for each Quality tier or find it too difficult or time-consuming to go straight to Legendary. Both routes present issues. It may be best to just leave it as is though... if you can do it, the end result is satisfying, being able to get the same output with much smaller designs.
coffee-factorio
Filter Inserter
Filter Inserter
Posts: 288
Joined: Thu Oct 17, 2024 10:56 pm
Contact:

Re: My space age review

Post by coffee-factorio »

It's a bit of a dragon in that the issue isn't made to be tractable. Keep at it with a steady pace.
jooshkaboosh
Manual Inserter
Manual Inserter
Posts: 2
Joined: Sat Jan 03, 2026 9:20 pm
Contact:

Re: My space age review

Post by jooshkaboosh »

For me it was also a missbuy, after watching a video (dosh) and understanding some of the quality system, i haven't touched the game in over a year. I found this thread looking for a mod solution that would remove the quality system entirely while maintaining balance in late game (my understanding is that space ships in late game need some high quality components like grabbers and recyclers to be viable).
Tertius
Smart Inserter
Smart Inserter
Posts: 1519
Joined: Fri Mar 19, 2021 5:58 pm
Contact:

Re: My space age review

Post by Tertius »

jooshkaboosh wrote: Sat Jan 03, 2026 9:27 pm remove the quality system entirely while maintaining balance in late game (my understanding is that space ships in late game need some high quality components like grabbers and recyclers to be viable).
All of Space Age is perfectly viable without quality. From the first rocket launch up to promethium farming as final challenge. And it's not barely viable, it's fully viable. It's the full game and the full experience without quality. I built everything with normal quality and never felt the need for quality items or that I missed something. Not for one second. My endgame platform is fully normal quality, and it's neither slow nor lacking. You don't need that much asteroid chunks to require quality collectors, and you can boost any recyclers with speed modules directly and with beacons with speed modules.

So give Space Age a chance and start a new map and pretend there's no quality. You cannot remove the mod, because Space Age has a dependency, but that's probably because of the recycler, which is a required building for some tasks other than quality.
NineNine
Filter Inserter
Filter Inserter
Posts: 507
Joined: Mon Oct 24, 2022 11:20 pm
Contact:

Re: My space age review

Post by NineNine »

Panzerknacker wrote: Sat Dec 27, 2025 11:35 am For me personally it was a missbuy.
I have to laugh every time I read somebody writing something like this. If $35 is such a huge deal for you, then in all honesty, you should be doing things other than playing video games.

Personally, I don't know of any video game that provides more entertainment per dollar than Factorio does, and I've been playing video games since before there were video games. I know I'm probably just feeding the trolls, but this sort of comment is so incredibly insulting.
User avatar
jodokus31
Smart Inserter
Smart Inserter
Posts: 1681
Joined: Sun Feb 26, 2017 4:13 pm
Contact:

Re: My space age review

Post by jodokus31 »

I think, Space Age needs a lot of time to digest all the new concepts and mechanics and it will take me years. I recently started to engage with early game quality and i really love it, although I'm quite hesitant towards quality. Gleba also gave a me major drawback until I figured it out, now I really dig it.

Many people, who were satisfied with 1.1 are likely to don't want to engage with that in case, all they want is playing 1.1 and mods. I mean, it's still possible, but mod support is declining and most mods are rather update to 2.0

Personally, I see vanilla 2.0 as upgrade, because of all the new QoL features, but it also changes some aspects of 1.1, which might bring some people on the fence like fluid change, rail changes, no expensive recipes, etc. I can live with that, I really like the rail changes, not a fan of fluids, but I don't care enough. Expensive recipes is a good mod candidate, but I prefer to increase the science multi, which is similar, but surely not the same.
Kyralessa
Filter Inserter
Filter Inserter
Posts: 785
Joined: Thu Sep 29, 2016 5:58 pm
Contact:

Re: My space age review

Post by Kyralessa »

jooshkaboosh wrote: Sat Jan 03, 2026 9:27 pm For me it was also a missbuy, after watching a video (dosh) and understanding some of the quality system, i haven't touched the game in over a year. I found this thread looking for a mod solution that would remove the quality system entirely while maintaining balance in late game (my understanding is that space ships in late game need some high quality components like grabbers and recyclers to be viable).
Quality basically allows you to "build tall" rather than "build wide." But if you don't want to mess with quality, there's nothing wrong with building wide. It just means you build more machines or bigger space platforms.

And even without quality you can already build taller once you get foundries, big miners, biochambers, electromagnetic plants, etc., as well as high-level modules to put in them.
NineNine
Filter Inserter
Filter Inserter
Posts: 507
Joined: Mon Oct 24, 2022 11:20 pm
Contact:

Re: My space age review

Post by NineNine »

Kyralessa wrote: Sun Jan 04, 2026 8:02 am
Quality basically allows you to "build tall" rather than "build wide." But if you don't want to mess with quality, there's nothing wrong with building wide. It just means you build more machines or bigger space platforms.
Right. The amount of stuff you need to build to make everything Legendary, is almost another game in itself, because you really need to scale up in a way that you don't need to to finish the "regular" game.
Post Reply

Return to “General discussion”