[2.0.72] Crash force placing blueprint

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Marger
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[2.0.72] Crash force placing blueprint

Post by Marger »

Tried to force place a blueprint on Gleba that had the Lightning rods from Fulgora in it. This causes the game to hard crash and I'm not seeing anything being saved in the logs.
Attachments
factorio-previous.log
(10.18 KiB) Downloaded 8 times
factorio-current.log
(12.28 KiB) Downloaded 8 times
Blueprint in question.txt
(23.06 KiB) Downloaded 4 times
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boskid
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Re: [2.0.72] Crash force placing blueprint

Post by boskid »

Managed to reproduce it. 2.0.72

Code: Select all

C:\factorio_2_0\src\Entity\Entity.cpp(327): Entity::forceDestroy
C:\factorio_2_0\src\Entity\Entity.cpp(314): Entity::destroy
C:\factorio_2_0\src\GameStateAdapter.cpp(145): GameStateAdapter::destroy
C:\factorio_2_0\src\Blueprint\BlueprintBuilder.cpp(494): BlueprintBuilder::markTileCollidersForDeconstruction
C:\factorio_2_0\src\Blueprint\BlueprintBuilder.cpp(269): BlueprintBuilder::tryToBuildTile
C:\factorio_2_0\src\Blueprint\BlueprintBuilder.cpp(250): BlueprintBuilder::tryToBuildTiles
C:\factorio_2_0\src\Blueprint\BlueprintBuilder.cpp(76): BlueprintBuilder::tryToBuild
C:\factorio_2_0\src\ManualBuilder.cpp(1142): ManualBuilder::buildBlueprint
C:\factorio_2_0\src\ManualBuilder.cpp(1121): ManualBuilder::checkBuildBlueprint
C:\factorio_2_0\src\ManualBuilder.cpp(307): ManualBuilder::build
C:\factorio_2_0\src\ManualBuilder.cpp(109): ManualBuilder::buildFromInputAction
C:\factorio_2_0\src\CommonInputHandler.cpp(359): CommonInputHandler::build
-- edit:

It looks like this issue is already fixed for 2.1 due to 131743.
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