Five-in-a-row game, with deep-learning AI
Re: Five-in-a-row game, with deep-learning AI
Yes, sorry, the saved game was lost in a server hard-drive failure 2 years ago, and I do not have a backup. You should be able to create one from the blueprint (make sure to zoom out first, because Factorio does not handle such a huge blueprint very well).
Re: Five-in-a-row game, with deep-learning AI
It is possible to recreate the map from the blueprint BUT that require loading a pre 2.0 version of the game where there are still "rocket control unit" in the game, or else the signal is missing and the blueprint has some holes in it and also to unchart quite a lot of area before attempting to paste the blueprint, it's not that big that it's impossible to import, but it's big enough that it's a pain to paste a second or a thid time over the first one if parts were missing.
The experience of loosing against a blueprint that only has 64 neurons hasn't changed
The experience of loosing against a blueprint that only has 64 neurons hasn't changed
Check out my latest mod ! It's noisy !
Re: Five-in-a-row game, with deep-learning AI
Did you manage to make it work? If you have a saved game for the new version, then I could host it on my web site. I removed Factorio from my computer, and promised to myself to never install it again, because I was wasting too much time.
Re: Five-in-a-row game, with deep-learning AI
The original blueprint contains satellite and rocket-control-unit items and is incomplete if you import it in 2.0.
I decoded the blueprint, replaced the items with tungsten-carbide and tungsten-plate and recreated a blueprint. It imports without errors and can be placed on a map in map editor mode, however I don't know how to play and how to see if it works correctly.
If to be used without space age, you probably need to replace the items with something non-space age related, probably with one of the new virtual signals. But since for a virtual signal the signal type is to replaced as well, I didn't do this since I just used text search&treplace. With jq it should be quite easy to replace both if you're able to create a corresponding jq filter, but since I'm about to leave for my new year's party I'm unable to finish this
I decoded the blueprint, replaced the items with tungsten-carbide and tungsten-plate and recreated a blueprint. It imports without errors and can be placed on a map in map editor mode, however I don't know how to play and how to see if it works correctly.
If to be used without space age, you probably need to replace the items with something non-space age related, probably with one of the new virtual signals. But since for a virtual signal the signal type is to replaced as well, I didn't do this since I just used text search&treplace. With jq it should be quite easy to replace both if you're able to create a corresponding jq filter, but since I'm about to leave for my new year's party I'm unable to finish this
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Re: Five-in-a-row game, with deep-learning AI
Thanks for your effort.
You can play by dropping stone bricks into steel chests, as shown in the YouTube video.
IIRC, some letter signals from the end of the alphabet may still be free to use. I will try to make a new version for Factorio 2.0 during the week end, after all.
Have a nice new year party!
You can play by dropping stone bricks into steel chests, as shown in the YouTube video.
IIRC, some letter signals from the end of the alphabet may still be free to use. I will try to make a new version for Factorio 2.0 during the week end, after all.
Have a nice new year party!

