[2.0.72] crash when game was in pause since few hours

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Stargateur
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[2.0.72] crash when game was in pause since few hours

Post by Stargateur »

First crash I have with factorio after windows 11 forced an update ? who knows maybe it's factorio fault anyway here log file

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10879.649 Time travel logging:
5347.964 Popped blueprint record (player-index: 0, ID: 7254) from book (player-index: 0, ID: 411)
5348.615 Popped blueprint record (player-index: 0, ID: 7332) from book (player-index: 0, ID: 411)
7356.230 Popped blueprint record (player-index: 0, ID: 7333)
7357.197 Popped blueprint record (player-index: 0, ID: 7333)
7446.697 Popped blueprint record (player-index: 0, ID: 7342) from book (player-index: 0, ID: 7340)
7454.481 Popped blueprint record (player-index: 0, ID: 7341) from book (player-index: 0, ID: 7340)
7457.015 Popped blueprint record (player-index: 0, ID: 7340)
7459.448 Popped blueprint record (player-index: 0, ID: 7341)
10879.649 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff6fb937fe9
ModuleBase: 0x00007ff6fb2f0000, ImageSize: 02a11000, RelativeAddress: 00647fe9
10879.649 Error CrashHandler.cpp:509: Access Violation: Read at address 0000000000000000
10879.649 Error CrashHandler.cpp:523: Exception Context:
rax=0000000000000000, rbx=0000000000100000, rcx=000001f2c245f7b8,
rdx=0000000000000000, rsi=0000000000000030, rdi=0000000000000030,
rip=00007ff6fb937fe9, rsp=00000040325ff420, rbp=000001f2ef693440,
 r8=000001f2ef693440,  r9=00000040325ff544, r10=000000000fff4d00,
r11=7fffa403ffd34080, r12=00000040325ff544, r13=000001f2c245f750,
r14=000001f44073f8f0, r15=000001f43ebd8380
10879.649 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff6fb2f0000 - 0x00007ff6fdd01000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-FWjsjC\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-FWjsjC\src\Util\Logger.cpp(339): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-FWjsjC\src\Util\Logger.cpp(381): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-FWjsjC\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-FWjsjC\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF97B75AC3)
00007FFF97B75AC3 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF9A62A5E3)
00007FFF9A62A5E3 (ntdll): (filename not available): strncpy
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF9A5E18A3)
00007FFF9A5E18A3 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF9A6262FF)
00007FFF9A6262FF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF9A4D2327)
00007FFF9A4D2327 (ntdll): (filename not available): RtlLocateExtendedFeature
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF9A625C3E)
00007FFF9A625C3E (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-FWjsjC\src\Graphics\DrawQueue.cpp(1350): DrawQueue::drawScaledRotatedWithoutTint
C:\Users\build\AppData\Local\Temp\factorio-build-FWjsjC\src\Fluid\FluidBox.cpp(192): FluidBox::drawConnection
C:\Users\build\AppData\Local\Temp\factorio-build-FWjsjC\src\Fluid\FluidBoxManager.cpp(138): FluidBoxManager::drawInfo
C:\Users\build\AppData\Local\Temp\factorio-build-FWjsjC\src\Entity\CraftingMachine.cpp(1963): CraftingMachine::drawInternal
C:\Users\build\AppData\Local\Temp\factorio-build-FWjsjC\src\Graphics\EntityRenderer.cpp(416): EntityRenderer::prepareRow
C:\Users\build\AppData\Local\Temp\factorio-build-FWjsjC\src\Graphics\EntityRenderer.cpp(301): EntityRenderer::threadJob
C:\Users\build\AppData\Local\Temp\factorio-build-FWjsjC\src\Util\WorkerThread.cpp(71): WorkerThread::loop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl LogitechLEDController::*)(void),LogitechLEDController *>,0,1>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF99A3E8D7)
00007FFF99A3E8D7 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF9A54C53C)
00007FFF9A54C53C (ntdll): (filename not available): RtlUserThreadStart
10879.649 Time travel logging:
wtf

repro, press "echap" and wait, that may be linked to my logitech keyboard
Attachments
AmongUs 2.zip
(14.15 MiB) Downloaded 9 times
factorio-previous.log
(54.21 KiB) Downloaded 10 times
factorio-dump-previous.dmp
(862.2 KiB) Downloaded 7 times
Rseding91
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Re: [2.0.72] crash when game was in pause since few hours

Post by Rseding91 »

Thanks for the report however the log does not show anything interesting. It crashed drawing something fluid related which happens every single frame 60 times per second. The fact it crashed after a few hours of drawing the same thing hints at memory corruption/hardware failure. Unless you know of a way to reliably reproduce the crash?
If you want to get ahold of me I'm almost always on Discord.
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Stargateur
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Re: [2.0.72] crash when game was in pause since few hours

Post by Stargateur »

disable logitech support remove the crash I guess the logitech driver mess up the memory, anyway I can live without logitech led :lol:
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