Gleba has killed the game for me.
Re: Gleba has killed the game for me.
I feel like the most important circuit missing for my enjoyment, after all this time remains cross-surface comms. I still don't vibe with "but let it run constantly and void stuff".
Pony/Furfag avatar? Opinion discarded.
Re: Gleba has killed the game for me.
Then don't do it ?aka13 wrote: Fri Nov 21, 2025 10:41 pm I still don't vibe with "but let it run constantly and void stuff".
You don't need cross surface comms, after all this time you surely have come accross smarts solutions
Check out my latest mod ! It's noisy !
Re: Gleba has killed the game for me.
This game ... is one of the most Moddable games ever made.
If a player has a problem with something, there will be a mod or a setting to make the "annoying" thing go away. I understand that Gleba is annoying, so:
https://mods.factorio.com/mod/gleba-reborn
https://mods.factorio.com/mod/better_gleba_start
... https://mods.factorio.com/mod/delete-gleba
One could say "but I should be able to play easier the way it is", well, some game with limited ability to change things will probably annoy everyone, and when EVERYONE is annoyed, things sometimes change as a whole. In Factorio, WE can control everything down to the most minute level, so if Gleba is so bad, just work around Gleba.
All I am saying here is that if your topic was "Gleba is really REALLY annoying do you people agree" I would be backing you up, but saying "Gleba killed my game" is nonsensical. It's like saying "they changed oxygen mechanics in my fav space survival game, I quit" and when told "just untick the new box in Settings called "use new oxygen mechanics" the person sais "BUT I WANT TO PLAY IT WITHOUT TICKING BOXES", I'm sorry but it's a bit weird.
You quit games when the game as a whole CAN NOT be made playable to you because "the problem" cant be dealt with, ie online games you can't control. Factorio is NOT that game.
If a player has a problem with something, there will be a mod or a setting to make the "annoying" thing go away. I understand that Gleba is annoying, so:
https://mods.factorio.com/mod/gleba-reborn
https://mods.factorio.com/mod/better_gleba_start
... https://mods.factorio.com/mod/delete-gleba
One could say "but I should be able to play easier the way it is", well, some game with limited ability to change things will probably annoy everyone, and when EVERYONE is annoyed, things sometimes change as a whole. In Factorio, WE can control everything down to the most minute level, so if Gleba is so bad, just work around Gleba.
All I am saying here is that if your topic was "Gleba is really REALLY annoying do you people agree" I would be backing you up, but saying "Gleba killed my game" is nonsensical. It's like saying "they changed oxygen mechanics in my fav space survival game, I quit" and when told "just untick the new box in Settings called "use new oxygen mechanics" the person sais "BUT I WANT TO PLAY IT WITHOUT TICKING BOXES", I'm sorry but it's a bit weird.
You quit games when the game as a whole CAN NOT be made playable to you because "the problem" cant be dealt with, ie online games you can't control. Factorio is NOT that game.
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thelordodin
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Re: Gleba has killed the game for me.
You didn't get the point: "Gleba has killed the game for me" - is about game impression on me. I was playing, I was having fun, but after Gleba I quit my playthrough. And not once. It happen several times (3 times in my case). I start playing, I'm having fun, then - boom - I don't want to play it anymore... And what interesting I was switching planets and mods but still - it happens on Gleba.Taurondir wrote: Mon Nov 24, 2025 4:11 pm This game ... is one of the most Moddable games ever made.
If a player has a problem with something, there will be a mod or a setting to make the "annoying" thing go away. I understand that Gleba is annoying, so:
https://mods.factorio.com/mod/gleba-reborn
https://mods.factorio.com/mod/better_gleba_start
... https://mods.factorio.com/mod/delete-gleba
One could say "but I should be able to play easier the way it is", well, some game with limited ability to change things will probably annoy everyone, and when EVERYONE is annoyed, things sometimes change as a whole. In Factorio, WE can control everything down to the most minute level, so if Gleba is so bad, just work around Gleba.
All I am saying here is that if your topic was "Gleba is really REALLY annoying do you people agree" I would be backing you up, but saying "Gleba killed my game" is nonsensical. It's like saying "they changed oxygen mechanics in my fav space survival game, I quit" and when told "just untick the new box in Settings called "use new oxygen mechanics" the person sais "BUT I WANT TO PLAY IT WITHOUT TICKING BOXES", I'm sorry but it's a bit weird.
You quit games when the game as a whole CAN NOT be made playable to you because "the problem" cant be dealt with, ie online games you can't control. Factorio is NOT that game.
Now I'm playing with different modset long time (that I haven't played Factorio at all) and I have conquired Gleba partially, but still not fully, so for now I don't know if it will or will not ruin my play this time.
So, when people write in this topic they just want to point out the fact that "Gleba just struck us out of the game! We don't like it!".
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dabalciunas
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Re: Gleba has killed the game for me.
Most people don't like Spoilage. Why?
Factorio is, most of the time, a zen game - unless you like to hardcore yourself in death worlds. With so many logical challenges, it is definitely not the kind of "rush against the clock" game.
Therefore I think the Spoilage mechanics introduce to much unnecessary pressure for certain players. And by not having a net positive seed/tree production in Nauvis (I can't understand why, it is almost the same climate), players got forced onto this on Gleba.
I understand the rage, I don't like much spoilage too, but after so much effort spent by the dev team on this... But I don't see an obvious solution, other than simply making Gleba easier. In my humble opinion, Gleba should be a hardcore planet in the sense of dealing with hardcore jungle/swamp enemies, not rushing against your own factory. A quick-growing forest would be a nice challenge too, with some plants growing over and destroying your walls.
I was expecting a DUNE-like planet in the Space Age expansion instead too, but I think Nauvis is still the closest we have to that today.
Factorio is, most of the time, a zen game - unless you like to hardcore yourself in death worlds. With so many logical challenges, it is definitely not the kind of "rush against the clock" game.
Therefore I think the Spoilage mechanics introduce to much unnecessary pressure for certain players. And by not having a net positive seed/tree production in Nauvis (I can't understand why, it is almost the same climate), players got forced onto this on Gleba.
I understand the rage, I don't like much spoilage too, but after so much effort spent by the dev team on this... But I don't see an obvious solution, other than simply making Gleba easier. In my humble opinion, Gleba should be a hardcore planet in the sense of dealing with hardcore jungle/swamp enemies, not rushing against your own factory. A quick-growing forest would be a nice challenge too, with some plants growing over and destroying your walls.
I was expecting a DUNE-like planet in the Space Age expansion instead too, but I think Nauvis is still the closest we have to that today.
Re: Gleba has killed the game for me.
dabalciunas wrote: Tue Dec 16, 2025 10:38 am With so many logical challenges, it is definitely not the kind of "rush against the clock" game.
Isn't this self-inflicted, though? There isn't really any intrinsic time pressure in building a factory on Gleba: scenarios where you feel the need to rush against the clock are things a player sets up themselves.rushing against your own factory.
E.g. things like mining all the Yumako trees in an area when you haven't figured out a self-sustaining loop. Or habitually filling your handcrafting queue with mash/jelly/nutrients when you aren't actually ready to use them.
Or sometimes things that don't even matter like successfully getting a self-sustaining factory going, but being upset at having a chest of bioflux spoil before you've built something that can use it all.
... so it might help to find some way to encourage people to more quickly start thinking about what they're doing rather than staying locked in bad habits that are making things difficult.But I don't see an obvious solution
But I feel this has high risk of infringing on the boundary between "the game gives you a sandbox to figure things out and come up with your own solutions" and "the game is telling you how to play".
? For every (mature) tree your towers harvest on Nauvis, you get enough wood to make two tree seeds. And that's without any productivity bonuses.And by not having a net positive seed/tree production in Nauvis (I can't understand why, it is almost the same climate),
Re: Gleba has killed the game for me.
This is a game about automation, right? You shouldn't be rushing around hand-filling machines on Gleba. The idea on Gleba is the same as on every other planet: To create a self-sustaining system. It's just that on the other planets you slap down a row of assembly machines, inserters, and belts, and you're good to go. But on Gleba it's a bit more complicated.
Take iron bacteria.
Unlike all the other planets, on Gleba every resource is unlimited except stone. Yumako and jellynut are unlimited as long as you're processing them in biochambers and replanting the seeds. Everything else is either made downstream from those, or is self-seeding like bacteria or pentapod eggs.
In my current game (where I dropped to Gleba with nothing but my mech armor and construction bots), I set up pentapod egg production and then agricultural science production, but then realized I didn't have a rocket yet.
So I did...nothing. I let the science flow and started working on blue circuits.
Didn't a lot of science spoil? Yes, absolutely. But so what? I'm not running out of anything. I don't have to keep seeking out new ore or oil fields. My fruits keep growing, and new science keeps being made, and if half of it goes to waste, that just gives me more spoilage to burn.
Don't worry about waste on Gleba. Just debug and fix your system.
Take iron bacteria.
- In a biochamber, 1 iron bacteria produces 4. So you need some iron bacteria to get started.
- But this means if you run out of iron bacteria (or they all spoil to iron ore), your production stops. So you also need, at the head of the line, an assembly machine producing iron bacteria from jelly, to jump-start the line.
- You also need bioflux for the main recipe.
- You also need a lot of nutrients. Hey, bioflux is perfect for that. One biochamber turning bioflux into nutrients can supply itself and a lot of additional biochambers.
- But occasionally it'll happen that the line backs up and the nutrients all spoil, including those in the bioflux biochamber. So you also need an assembly machine turning spoilage into (half-spoiled) nutrients to jump-start the bioflux-to-nutrients biochamber.
Unlike all the other planets, on Gleba every resource is unlimited except stone. Yumako and jellynut are unlimited as long as you're processing them in biochambers and replanting the seeds. Everything else is either made downstream from those, or is self-seeding like bacteria or pentapod eggs.
In my current game (where I dropped to Gleba with nothing but my mech armor and construction bots), I set up pentapod egg production and then agricultural science production, but then realized I didn't have a rocket yet.
So I did...nothing. I let the science flow and started working on blue circuits.
Didn't a lot of science spoil? Yes, absolutely. But so what? I'm not running out of anything. I don't have to keep seeking out new ore or oil fields. My fruits keep growing, and new science keeps being made, and if half of it goes to waste, that just gives me more spoilage to burn.
Don't worry about waste on Gleba. Just debug and fix your system.

