[2.0.66] Desync in Space Age

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Sudomeapizza
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[2.0.66] Desync in Space Age

Post by Sudomeapizza »

2.0.66 (build 83840 expansion, linux64)
Bazzite 42

Updated local server and steam game to 2.0.66, and i am flying to the shattered planet, and currently flying back. I have both crashed my game, and desynced from the server. The server continued without a hitch.

I couldn't say what I did or didn't do to do this as I was tabbed out both times for over 30 minutes as i'm simply waiting for my ship to fly me back from the shattered planet. I am the only one online both times the game errored.

Attached is the report file, save, and log: https://drive.proton.me/urls/M351G7J60W#4VeS1zmS1C1W
Rseding91
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Re: [2.0.66] Desync in Space Age

Post by Rseding91 »

Looking into the desync report it seems to have quite a lot of things reporting different. Were you ever able to reproduce this with any more reliability?

I'm currently trying to run the save file for 35~ minutes locally to see if it desyncs for me (but so far it's working fine).
If you want to get ahold of me I'm almost always on Discord.
Sudomeapizza
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Re: [2.0.66] Desync in Space Age

Post by Sudomeapizza »

To answer your question, I figured out the problem and only recently >.<

Something in the game triggered the problem but wasn't the game's fault. My ram had XMP on at DDR4-3400 (is rated for 3400), which i never took as a problem because my pc would run fine 99.99% of the time, then randomly would crash. Sometimes with Factorio, or other games. So I did a memtest for kicks and giggles, and the ram errored only on the modulus phase... so I clocked it down to 3200, and my system has been working without a hitch since.

Is there anything I should do to mark this post as resolved?
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