Unpowered beacons still count and reduce transmission efficiency

Things that has been reported already before.
fpx007
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Unpowered beacons still count and reduce transmission efficiency

Post by fpx007 »

屏幕截图 2025-11-28 173506.png
屏幕截图 2025-11-28 173506.png (8.93 MiB) Viewed 371 times
Unpowered beacons still count towards the total amount of beacons and reduce transmission efficiency, as seen in this screenshot.

I've seen posts about "empty beacons count", and related bug reports are classified as "not a bug". However, this time is about UNPOWERED beacons. Since they are unpowered, they should have no effect at all. However, in the game, unpowered beacons still counts, which doesn't make sense, neither in reality or in a game about industry.

Besides, there are structures called power switches in this game. So there are scenarios that players intentionally want to make certain machines powered off. If the intentionally switch-offed beacons still reduce transmission efficiency, then such switch-controlled designs will no longer be valuable, so do power switches.
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Re: Unpowered beacons still count and reduce transmission efficiency

Post by fpx007 »

Loewchen wrote: Fri Nov 28, 2025 10:11 am 118941
Not the same thing. I specially pointed out I've seen the posts, and that is about beacons without modules. However, I emphasized my post is about UNPOWERED beacons, i.e. beacons unconnected to a power grid regardless of installed modules.
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Re: Unpowered beacons still count and reduce transmission efficiency

Post by Loewchen »

fpx007 wrote: Fri Nov 28, 2025 11:29 am Not the same thing. I specially pointed out I've seen the posts, and that is about beacons without modules. However, I emphasized my post is about UNPOWERED beacons, i.e. beacons unconnected to a power grid regardless of installed modules.
If you read the topic I linked you see that the decision is that having a beacon will cause the effect.
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Re: Unpowered beacons still count and reduce transmission efficiency

Post by fpx007 »

Loewchen wrote: Fri Nov 28, 2025 11:40 am
fpx007 wrote: Fri Nov 28, 2025 11:29 am Not the same thing. I specially pointed out I've seen the posts, and that is about beacons without modules. However, I emphasized my post is about UNPOWERED beacons, i.e. beacons unconnected to a power grid regardless of installed modules.
If you read the topic I linked you see that the decision is that having a beacon will cause the effect.
So that include unpowered beacons? I didn't got that because the original topic was talk about powered beacons. It is just weird for unpowered beacons to behave so. It makes sense since empty beacons generate same strength of signals regardless of module usage since they drain same power from grid, but for unpowered beacons, they drain no power and thus transmit no signal, so here the effect makes no sense to me.
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Re: Unpowered beacons still count and reduce transmission efficiency

Post by Loewchen »

You can make a suggestion for this to be changed: viewforum.php?f=6
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Re: Unpowered beacons still count and reduce transmission efficiency

Post by fpx007 »

Loewchen wrote: Fri Nov 28, 2025 12:13 pm You can make a suggestion for this to be changed: viewforum.php?f=6
Oh, I have already posted one after a topic there proposing this. However, after some consideration, I decide this is issue is more an oversight than an intended game design, so I posted here. (The beacons are unpowered, after all!)

Anyway, still thank you for the explanation.
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