Diminishing returns based on module count instead of beacon count?

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reduke
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Diminishing returns based on module count instead of beacon count?

Post by reduke »

Note that this is not a gripe. I will admit that adding diminishing returns is definitely not my favourite ever feature, but I am trying to learn to live with it...


What does seem odd to me is that diminishing returns is based on the number of beacons, rather than the number of modules.

If I want to place a beacon with a single module, it has the same diminishing returns as a beacon with 2 modules (or even no modules!).

I would suggest that firstly a beacon should not become active or use power or contribute to diminishing returns until at least one module is plugged in, and secondly that diminishing returns are based on module count, not beacon count - so that a beacon with 2 modules produces the same effect as now, but less for single beacons.

Thank you!
fpx007
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Re: Diminishing returns based on module count instead of beacon count?

Post by fpx007 »

Offline beacons also behave wierdly. Normally, an unpowered machine will have no function at all. However, an unpowered beacon still reduces the transmission multiplier within its range, despite the fact that they don't work.
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Re: Diminishing returns based on module count instead of beacon count?

Post by CyberCider »

To me this sounds like behavior optimized for performance. But I’m not sure, maybe I’m wrong.
Koub
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Re: Diminishing returns based on module count instead of beacon count?

Post by Koub »

A similar suggestion was made some time ago :

viewtopic.php?t=119799

Not quite the same, and more of a general use case (have the diminishing returns calculated by aggregation of effect source types).
Koub - Please consider English is not my native language.
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