Swarmageddon Error

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bobbugblaster
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Swarmageddon Error

Post by bobbugblaster »

I was really glad to see it updated to v2. However over time this error became more common.

The mod Swarmageddon - Enhanced Biter Swarms 2.0 (2.0.1) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event swarmageddon_20::on_entity_died (ID 4)
__swarmageddon_20__/control.lua:85: bad argument #1 of 3 to 'insert' (table expected, got nil)
stack traceback:
[C]: in function 'insert'
__swarmageddon_20__/control.lua:85: in function <__swarmageddon_20__/control.lua:80>

I have no idea how to report it to the creator Paws (v2 by Fabz)
https://mods.factorio.com/mod/swarmaged ... rom=search
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Silari
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Re: Swarmageddon Error

Post by Silari »

There's a discussion board on the mod page you can post in: https://mods.factorio.com/mod/swarmaged ... discussion

By default, mod authors get notifications sent to their email when a new thread is posted. At least in my experience.
bobbugblaster
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Re: Swarmageddon Error

Post by bobbugblaster »

Silari wrote: Wed Nov 26, 2025 7:19 pm There's a discussion board on the mod page you can post in: https://mods.factorio.com/mod/swarmaged ... discussion

By default, mod authors get notifications sent to their email when a new thread is posted. At least in my experience.
That was one of the first things I looked at. But the option to make a post/thread is grey out/not useable. Otherwise I would have put this there.
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Silari
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Re: Swarmageddon Error

Post by Silari »

bobbugblaster wrote: Wed Nov 26, 2025 9:06 pm
Silari wrote: Wed Nov 26, 2025 7:19 pm There's a discussion board on the mod page you can post in: https://mods.factorio.com/mod/swarmaged ... discussion

By default, mod authors get notifications sent to their email when a new thread is posted. At least in my experience.
That was one of the first things I looked at. But the option to make a post/thread is grey out/not useable. Otherwise I would have put this there.
Definitely not for me, I checked before I posted. Make sure you're logged into the mod site - it uses a different login from the forums so just because you're logged in here doesn't mean you are there.
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