Above 60 fps (120 or 144).
Moderator: ickputzdirwech
Re: Above 60 fps (120 or 144).
From another angle, if rendering framerate and camera movement would get unlocked from update rate, it would also make low UPS games much more comfortable to play. Everyone could potentially benefit, it's not something only for the 1%.
Re: Above 60 fps (120 or 144).
Thanks for the info Koub. Can you show me where the definite no was said?Koub wrote: Tue Mar 05, 2024 6:43 am [Koub] Merged into the older thread on the same subject. Bear in mind the devs have said a definitive "No"
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FuryoftheStars
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Re: Above 60 fps (120 or 144).
Look 3 posts above yours that got merged in.
It was also said on page 1, 3rd from last.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics
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coppercoil
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Re: Above 60 fps (120 or 144).
Statements "It is not going to happen" may not last forever. Sometimes things do change. 2.5 years has already passed.
Re: Above 60 fps (120 or 144).
I can add another "No" to re-up for the next 2.5 years.coppercoil wrote: Thu Mar 07, 2024 9:14 am Statements "It is not going to happen" may not last forever. Sometimes things do change. 2.5 years has already passed.
If you want to get ahold of me I'm almost always on Discord.
Re: Above 60 fps (120 or 144).
For me, the "No" from the devs is definitive. I let the thread unlocked so that modding initiatives around this subject can be discussed, and people can see them when searching for posts about higher refresh rates.
If people keep posting to "up because that would still be cool", I'll just plain lock it, and the same for any subsequent request in the same spirit, or until the devs tell me otherwise.
If people keep posting to "up because that would still be cool", I'll just plain lock it, and the same for any subsequent request in the same spirit, or until the devs tell me otherwise.
Koub - Please consider English is not my native language.
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computeraddict
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Re: Above 60 fps (120 or 144).
!remindme November 7th, 2026Rseding91 wrote: Thu Mar 07, 2024 9:18 amI can add another "No" to re-up for the next 2.5 years.coppercoil wrote: Thu Mar 07, 2024 9:14 am Statements "It is not going to happen" may not last forever. Sometimes things do change. 2.5 years has already passed.
Maybe we can get it in the Factorio 2 engine
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waitofaiorur
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Re: Above 60 fps (120 or 144).
I don't need higher fps, but could it at least not break when running at higher refresh rates? Panning/scrolling becomes laggy when running at anything other than 60fps.
Re: time for >60fps
Any chance, that this might get implemented natively at some point? (I know, that dev responses are quite clear, but maybe this changes at some point, don't want to annoy you...)boskid wrote: Sun Sep 26, 2021 11:07 am In order for this to be feasible - to get 120FPS, it would also require updates to happen at 120UPS. This would be possible if there would be some utility constant which would say how many ticks are expected in a game second to properly scale everything but that would also mean a lot of prototype constants which were defined in terms of ticks would need to be rescaled in order to accurately describe timmings for the new ticks/second condition.
There is a mod, which does that, but it has some disadvantages:
https://mods.factorio.com/mod/GTTS
I imagine, that you could select values from 30, 60 and 120 FPS/UPS and the game switches this "utility constant". Could also be cool for bigger bases to tune down everything, but 30 FPS/UPS is not that important, IMO. When the base is still small, 120 FPS/UPS would be viable.
I'm currently playing with Framegen for 2x FPS, which works considerably well, except for some artifacts.
Thanks.
Re: time for >60fps
After 10+ years of Factorio, and then the expansion, I’m quite comfortable saying no, it will never happen.jodokus31 wrote: Tue Nov 25, 2025 4:55 pm Any chance, that this might get implemented natively at some point?
If you want to get ahold of me I'm almost always on Discord.
Re: time for >60fps
I will never ask again


