Quality and roboport charging slots

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A.Freeman
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Quality and roboport charging slots

Post by A.Freeman »

Is the number of roboport charging slots supposed to be affected by quality?
Some time ago I made a personal mod with a different quality scaling. Recently for a new playthrough, I added a new quality level and updated that mod. While I was doing that, I found new QualityPrototype with a lot of additional properties and noticed a strange thing. There are QualityPrototype::logistic_cell_charging_energy_multiplier and QualityPrototype::logistic_cell_charging_station_count_bonus properties. Their names suggest they affect the same type of entities. While personal roboports are affected by both, stationary roboports aren't affected by the latter.
I noticed a long time ago that they have different charging scaling, but at that time QualityPrototype didn't have these properties. There is even a mod (More Quality Scaling) that besides other things, "fixes" this behavior.
A.Freeman
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Re: Quality and roboport charging slots

Post by A.Freeman »

I searched for related topics. And I was wondering why no one mentioned it. Then I suggest this to be added to QualityPrototype description
Bilka
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Re: Quality and roboport charging slots

Post by Bilka »

I've updated the docs for the next release.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
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