Is the number of roboport charging slots supposed to be affected by quality?
Some time ago I made a personal mod with a different quality scaling. Recently for a new playthrough, I added a new quality level and updated that mod. While I was doing that, I found new QualityPrototype with a lot of additional properties and noticed a strange thing. There are QualityPrototype::logistic_cell_charging_energy_multiplier and QualityPrototype::logistic_cell_charging_station_count_bonus properties. Their names suggest they affect the same type of entities. While personal roboports are affected by both, stationary roboports aren't affected by the latter.
I noticed a long time ago that they have different charging scaling, but at that time QualityPrototype didn't have these properties. There is even a mod (More Quality Scaling) that besides other things, "fixes" this behavior.
Quality and roboport charging slots
Re: Quality and roboport charging slots
There are RoboportPrototype::charging_station_count_affected_by_quality and RoboportEquipmentPrototype::charging_station_count_affected_by_quality that need to be set to true to make roboports and roboport equipment use QualityPrototype::logistic_cell_charging_station_count_bonus
Re: Quality and roboport charging slots
I searched for related topics. And I was wondering why no one mentioned it. Then I suggest this to be added to QualityPrototype description
Re: Quality and roboport charging slots
I've updated the docs for the next release.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.

