With the miniloader redux mod, I have entities that look like this:
This is a freshly minted loader just sitting there. If you open the GUI, it opens the circuit network sub-GUI and shows red and green connections. That is because internally, the miniloader is multiple, hidden entities that are connected to each other with wires that were created with `defines.wire_origin.script`. They are not directly visible to the player (as stated in the docs) but their effect is.
It would be great if the game would ignore such wires and simply show the entity without opening the sub-gui (and if you open it, it should not show any connections unless the player explicitly created them).
Hide circuit connections that do not originate from the player
Re: [2.0.72] Hide circuit connections that do not originate from the player
I completly disagree with this request.
Maybe the connector does not draw when having only script wires, but the control behavior is active and can disable the entity. Not showing circuit connection gui when it could contain settings that make entity disabled or work differently, it is important to have circuit connection gui visible because it presents all settings that are possibly interfering with entity behavior and are needed for a player to understand entity behavior, especially when finding why somehing is not working.
Maybe the connector does not draw when having only script wires, but the control behavior is active and can disable the entity. Not showing circuit connection gui when it could contain settings that make entity disabled or work differently, it is important to have circuit connection gui visible because it presents all settings that are possibly interfering with entity behavior and are needed for a player to understand entity behavior, especially when finding why somehing is not working.
Re: [2.0.72] Hide circuit connections that do not originate from the player
[Koub] OK so this should be moved to Won't implement, I guess.
Koub - Please consider English is not my native language.


