We're running the mods listed below (only planets and their dependencies). At this point, whenever I try to join the server, it desyncs immediately after loading the map data (when the server was paused before my reconnecting, it desynced as soon as the server was unpaused after I joined successfully). I have not been able to reconnect successfully at all since that incident.
Desync reports from two consecutive connection attempts today can be found at:
https://drive.google.com/drive/folders/ ... sp=sharing
The latter report is from an attempt where the server player paused the game in preparation for the reconnection.
Further details:
- The desync first occurred on a previous multiplayer session, within a minute after I placed a blueprint on Maraxsis in a trench and was modifying some of the partly-constructed layout. The blueprint consisted of a pressure dome, molten salt reactors, and oversized steam turbines of normal and uncommon quality, along with piping for the reactors and dome. We do not have a desync report from this initial event.
- We do not remember what the player who runs the server was doing at the time, but it was almost certainly on Maraxsis as well.
- No players other than the server owner have (successfully) logged in since.
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Base 2.0.72
Elevated Rails 2.0.72
Quality 2.0.72
Space Age 2.0.72
Cubium 1.0.28
Muluna, Moon of Nauvis 2.1.24
Alien Biomes Graphics 0.7.1
Big accumulator 1.0.5
Big solar panel 1.0.6
Blueprint Manipulation Library 1.1.3
Cerys 4.11.1
Enhanced Shadows 1.0.4
Factorio Library 0.16.3
Flare Stack 4.0.2
Fluid Must Flow 1.4.4
Hypercell substation 1.2.1
Maraxsis 1.30.55
Minimal Electric Rails 2.0.4
Moshine 1.0.29
Moshine Planet 0.3.18
Muluna Graphics 1.1.3
Muluna Utility Constance 1.0.1
PlanetsLib 1.13.6
Space Exploration Graphics Part 1 0.7.5
Space Exploration Graphics Part 4 0.7.2
Spidertron Enhancements 1.10.8
Spidertron Patrols 2.6.3
Tile Upgrade Planner (Muluna Fork) 1.0.4