Schall Uranium Processing looks nice but the author doesn't care for overhaul mods and I couldn't find a different mod to make uranium more interesting.
Here's my idea:
Code: Select all
"dependencies": ["base >= 2.0", "SchallUraniumProcessing > 2.0.0", "?Krastorio2-spaced-out > 1.4", "?Krastorio2 > 2.0.10"]Code: Select all
local crushing_lib = require("prototypes.libraries.crushing")
data:extend({
{
type = "recipe",
name = "kr-yellowcake",
enabled = false,
category = "kr-crushing",
energy_required = 1,
ingredients = {
{ type = "item", name = "uranium-ore", amount = 3 },
},
results = {
{ type = "item", name = "uranium-concentrate", amount_min = 2, amount_max = 5 },
},
allow_productivity = true,
},
})
I'd implement a mod myself, but even after checking the wiki and a handful of threads, I'm stuck trying to set this up.
Why?: With KS2(SO) and Schall Uranium Processing active, there is no way to obtain "yellowcake" to start processing uranium into fuel and etc
