IngredientPrototype:
- temperature - how many degrees C to remove per craft
- minimum_temperature - operates same as FluidIngredientPrototype.minimum_temperature
- maximum_temperature - operates same as FluidIngredientPrototype.maximum_temperature
- temperature - how many degrees C to add per craft, and can be modulated by probability
- temperature_min - works like amount_min, modulated by probability
- temperature_max - works like amount_max, modulated by probability
- probability
- ignored_by_productivity
This addition would simplify many prototypes, the reactor would become a crafting machine with a fixed recipe. I'd also be interested in seeing other one-off prototypes being merged.
