[2.0.72] Crash (ItemPrototype:computeSpoilTick)

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apocriva
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[2.0.72] Crash (ItemPrototype:computeSpoilTick)

Post by apocriva »

I am experiencing a crash in the latest stable version (2.0.72).

I believe it's happening when I'm manipulating entities in map view, but I'm not able to pin down precise repro steps.

I've attached the relevant crash log, and the latest save I have (though I'm not sure how helpful it will be!). I haven't left Nauvis in this save, and as far as I know don't have anything spoilable on any belts, so this callstack is really strange!

Callstack:

Code: Select all

src/MapTick.hpp (56): operator==
src/Item/ItemPrototype.cpp (627): computeSpoilTick
src/Item/Item.cpp (443): checkStartSpoiling
src/Item/ItemStack.cpp (829): swapWith
src/Item/ItemStack.hpp (181): swapWith
src/Belt/TransportLine.cpp (1855): ItemOnTransportLine
src/Util/Container/CompactDeque.hpp (182): emplace_back_with_unused_capacity<ItemOnTransportLine, TransportLine &>
src/Util/Container/CompactDeque.hpp (128): emplace_back<ItemOnTransportLine, TransportLine &>
src/Belt/TransportLine.cpp (1492): unmergeTransportLine
src/Belt/TransportLine.cpp (1969): unmergeBack
src/Belt/TransportLineManager.cpp (267): remergeTransportLineSequence
Attachments
_autosave1.zip
(18.79 MiB) Downloaded 9 times
factorio-crash-2025-11-03-07-24.log
(10.68 KiB) Downloaded 8 times
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boskid
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Re: [2.0.72] Crash (ItemPrototype:computeSpoilTick)

Post by boskid »

Unfortunately without a reproduction there is nothing that can be done here. This crash looks like a hardware issue.
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