[2.0.72]Railgun turrets can't hit small enemies on 1 tile wide land corridor.
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linktothepast83
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[2.0.72]Railgun turrets can't hit small enemies on 1 tile wide land corridor.
If you place a 1 tile landfill wide corridor infront of a railgun turret right in front of it's barrel in the middle some small enemies like the small biter, small wiggler and even the medium wiggler will be able to evade the railgun bullets and not every enemy will be hit. Even worse if they reach it the railgun will never be able to kill them while they will keep hitting it. Plz consider making the enemies hitbox or the railgun bullets hitbox higher so that such a thing is not possible.
Re: [2.0.72]Railgun turrets can't hit small enemies on 1 tile wide land corridor.
Can you please post a save file showing this? I'm having a hard time understanding from the description alone.
If you want to get ahold of me I'm almost always on Discord.
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linktothepast83
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Re: [2.0.72]Railgun turrets can't hit small enemies on 1 tile wide land corridor.
https://mega.nz/file/BlQzTCYK#mkRZ9gnF8 ... ool4y_1pAs
Sure i set it up at the editor in the testing3 save file. You just have to start the time playing. You will see that some small wigglers evade the railgun fire while walking on a single land tile while others get hit after letting them attack for a bit. Sometimes it even happened with medium wigglers as well that are larger.
Sure i set it up at the editor in the testing3 save file. You just have to start the time playing. You will see that some small wigglers evade the railgun fire while walking on a single land tile while others get hit after letting them attack for a bit. Sometimes it even happened with medium wigglers as well that are larger.
Re: [2.0.72]Railgun turrets can't hit small enemies on 1 tile wide land corridor.
This is definitely not a bug -> moved to Ideas and Suggestions.
That being said, changing the width of AOE of railgun shells or the bounding box of enemies would have big implications for the game and IMO are a no-go.
In the provided example, part of the "issue" is that the railgun aims for the center of enemies, which leaves some parts on the other side not covered - if it would just shoot straight, it would clear all the enemies, since the width of the efect is 1.
That being said, changing the width of AOE of railgun shells or the bounding box of enemies would have big implications for the game and IMO are a no-go.
In the provided example, part of the "issue" is that the railgun aims for the center of enemies, which leaves some parts on the other side not covered - if it would just shoot straight, it would clear all the enemies, since the width of the efect is 1.
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linktothepast83
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Re: [2.0.72]Railgun turrets can't hit small enemies on 1 tile wide land corridor.
That's.. unfortunate if even a small change can have such implications. It definitely doesn't look right though to miss a straight shot for the kill, perhaps it should aim for the center of the tile the small enemies are at and not the center of enemies smaller than 1 tile? I really don't know if that is even possible really, just a suggestion. Btw i think the fact that it doesn't aim the center of a tile might have this implication as well:
https://www.reddit.com/r/factorio/comme ... s_my_rail/
And in the above save i gave if you place walls left and right and let the enemies run in the middle the walls are getting destroyed which again it is the same issue. While the walls are supposedly not being shot at they get destroyed.
https://www.reddit.com/r/factorio/comme ... s_my_rail/
And in the above save i gave if you place walls left and right and let the enemies run in the middle the walls are getting destroyed which again it is the same issue. While the walls are supposedly not being shot at they get destroyed.
