QualityPrototype extended
- Stargateur
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Re: QualityPrototype extended
quality that affect speed for a drill `drill_speed_multiplier`
			
			
									
									
						- Stargateur
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 - Posts: 319
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Re: QualityPrototype extended
unless I miss it there is no way to control radar quality effect. It would be great to be able to control it and it would be great that instead of raw +1 +2 +3 +5 it's a percentage buff, if radar cover 50 it's make little sense to add +5 extra.
			
			
									
									
						Re: QualityPrototype extended
It makes sense to me - the ammo is affected by quality, so you have a damage bonus on it, but the turret is not, so it can't have a range bonus.boskid wrote: Wed Jun 18, 2025 9:53 amI am afraid i do not want to be doing that. Imagine having an ammo turret and a magazine. Would you expect the ammo to get quality buff to be disabled because of ammo opting out of quality, or because of turret opting out of quality? If a turret opts out of quality but ammo does not, why would turret deal extra damage based on quality of the ammo? This request is not well defined.MrSmoothieHuman wrote: Wed Jun 18, 2025 8:13 am i know this isnt a bonus or multiplier, but being able to turn off quality on a prototype completely would be a massive help - as due to some runtime scripting stuff, getting quality on some of my mods buildings actually makes them worse![]()
Caps on quality values for specific things like this would be good - what if a mod adds an asteroid collector with a huge base range? If there is no hard cap on the value, the range at legendary could run into such a performance problem.Bilka wrote: Wed Jun 18, 2025 9:38 am I request a property on qualityprototype for AsteroidCollectorPrototype::getCollectionRadius. Extra content for description: Performance warning: the navigation has to pre-calculate ranges for the highest tier collector possible, so you should keep this collection radius within reasonable values.
