Wall graphic does not change when placing a floor next to it

Bugs that are actually features.
SHADOW13
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Wall graphic does not change when placing a floor next to it

Post by SHADOW13 »

When a wall is placed next to a water, it shows with extra graphic (like a half of a connection to an adjacent wall that is not there)

However, when replacing water with another surface, ie. concrete, that graphic does not change and it keeps "looking odd" to other parts of the wall, even if the water is no longer visible

I am not sure if this is a bug or expected behaviour but it feels like that extra "cosmetic" part should be removed when there's another surface next to it

Worth to point out that AFTER placing the floor it does not change but if I remove the wall and place it again, that extra graphic is NOT there
So it is not vert consistent
10-25-2025, 12-18-41.png
10-25-2025, 12-18-41.png (2.66 MiB) Viewed 141 times
Kyralessa
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Re: Wall graphic does not change when placing a floor next to it

Post by Kyralessa »

Despite the placement of the text blocks, I assume you're talking about the little sticking-out segments on the left side of the walls?
SHADOW13
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Re: Wall graphic does not change when placing a floor next to it

Post by SHADOW13 »

I should have numbered the text boxes, but yes the "sticking out" part of the wall (to the left/towards the waterside)
Rseding91
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Re: Wall graphic does not change when placing a floor next to it

Post by Rseding91 »

Thanks for the report however that unintended. We do not do searches around all changed tiles to try to update them when tiles change as it was deemed unnecessary and too much performance overhead.
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HeliGungir
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Re: Wall graphic does not change when placing a floor next to it

Post by HeliGungir »

screenshot-tick-45337831.png
screenshot-tick-45337831.png (2.87 MiB) Viewed 90 times
The water_connection_patch isn't being updated when land tiles are placed over water. They are also not being updated when land tiles are removed from water.

Edit: Rseding91 ninja'd me
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