That only works when you upgrade every entity / stop using the older version. I do that with furnaces. Once I have steel furnaces I never use stone furnaces again and they all go into boiler production.IsaacOscar wrote: Fri Nov 22, 2024 9:17 amWhen I upgrade stuff, I just used a requester chest that requests a ridiculous amount of the outdated versions. (a buffer chest would also work)Pzixel wrote: Fri Nov 22, 2024 9:05 am But this is what I said, no? For example I'm creating a belt processing factory, I'd like to use storage chests with filter so that when deconstructing the older belts splitters etc they end up in this factory to be processed into higher tier items. But ATM I just use passive providers *while it's not exactly correct* just because setting each storage chest takes a lot of time. When your mall has a hundred of them you end up thinking like "okay maybe I won't have all items being placed at their proper places, but at least I won't be spending 30 minutes clicking on the boxes".
Not so with yellow belts. I use tons of yellow belts throughout the game. But when upgrading something to red belts I prefer the yellow belts to be used up to make more red belts instead of having them sit in storage somewhere till I place more yellow belts. It also helps reduce the usage spike on iron plates to use the yellow belts to make more red instead of making them from scratch.