My scenario begins with the player landing on the planet, skipping the ascent phase to avoid a blank screen during the pod's launch sequence.
To achieve this, I modified the pod procession tick using a hardcoded value from the prototypes, as runtime access to prototype data is unavailable.
Access to procession prototype data (LuaProcessionPrototype)
Re: Access to procession prototype data (LuaProcessionPrototype)
I've added reads for most of the values for 2.1.
If you want to get ahold of me I'm almost always on Discord.