With most buildings, you can make a pretty neat mall blueprint where you only have to set the recipe and have it apply to the storage-chest filter as well, since they are the same "icon/signal".
Or would this be something for the Ideas and Suggestions forum?
However for Foundries this no longer works (it used to but I'm not sure in what version it was changed) since they have separate crafting signals for all their alternate recipes such as "Casting Steel" being different from "Steel Plate".
Is there a way to somehow get this into a single parameter again?Is there a way to get Recipe output as blueprint parameter?
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- Long Handed Inserter
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