Turret's target priority, do not fire at

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Gladaed
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Turret's target priority, do not fire at

Post by Gladaed »

I am currently playing a game with the castra mod, where you want to not kill spawners, but the enemies that come out of them. Hence I would love an option to ignore a certain target. Currently this already works by creating a priority list with all valid targets except the spawner. And enabling only fire at priorized targets.

This could also be fun in the base game by incentivising leaving spawners alive, but cauterized to avoid farspread pollution.
CyberCider
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Re: Turret's target priority, do not fire at

Post by CyberCider »

If it already works, then why make a suggestion? And I have already seen it used on biter spawners.
Hurkyl
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Re: Turret's target priority, do not fire at

Post by Hurkyl »

I think he's asking for the QoL feature of having the option for the filters to toggle between a whitelist and blacklist, much like you see on inserters.

IMO, it's bizarre this feature doesn't already exist on other entities you can set filters for.
JackTheSpades
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Re: Turret's target priority, do not fire at

Post by JackTheSpades »

A whitelist/blacklist toggle would definitely be nice.
Especially since you might want to keep some close by spawners alive for later capture and it's a bit of a hassle to set the filter in the turrets to every biter/spitter variant when all you really want is "shoot everything but the nest".
computeraddict
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Re: Turret's target priority, do not fire at

Post by computeraddict »

JackTheSpades wrote: Wed Oct 22, 2025 4:03 pm it's a bit of a hassle to set the filter in the turrets to every biter/spitter variant
Blueprints copy filters. I think you might be able to shift right click and shift left click copy settings too.
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