There is a limit, how many items you can send or receive. Going to very high numbers there start to be big UPS impacts. Having research that increase size from both rocket and pod would help entity count and performance. There's always pretty big UPS drop when several hundred rockets blast to sky. And it's not just one planet. What goes up, goes down somewhere else.
I'm using that old rocket row video as an example, how many rockets just for one item can be.
Research. Rocket cargo size and dropped items per pod
Post your ideas and suggestions how to improve the game.
Moderator: ickputzdirwech
Research. Rocket cargo size and dropped items per pod
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