How do you deal with emptiness after "finishing" the game?

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Juancho76
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Re: How do you deal with emptiness after "finishing" the game?

Post by Juancho76 »

wube make a factorio sequel please
MisterDoctor
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Re: How do you deal with emptiness after "finishing" the game?

Post by MisterDoctor »

so far I am dealing with it by choosing New Game 8)

can also try Death World and/or Marathon modes or maybe Ribbon World (one of the only settings that affects the other planets)
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pioruns
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Re: How do you deal with emptiness after "finishing" the game?

Post by pioruns »

Install Pyanodons Modpack. You will not complain about finishing the game ever again.

PS. I am playing it. 44 hours in, not yet researched an Inserter or Splitter. :D
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Re: How do you deal with emptiness after "finishing" the game?

Post by the_potty_1 »

Bahahahaha you can't get me like that, pyanodons is way out of my league, I sunk a couple of months into bobs & angels, and a couple more into Nullius, neither of which I finished, and py is supposed to be way more complex. It's not the chemistry, I have a degree in chemistry, and although I haven't really used it in 30 years, the chemistry itself is reasonably simple. Honestly it's more like trying to design a motherboard. Which hasn't been done by humans for at least a decade. You need to connect inputs to outputs of about a hundred different machines, then tweak the production speeds of various intermediaries because some byproducts feed back into an earlier stage of the process, or spin off into a new process, but some critical intermediaries go from so full they cause the byproduct to block up, to running out entirely 5 minutes later. And it's a really long time before you unlock logistic bots. I used to be a belt purist and avoided using bots to mitigate your poor design choices, then I played bobs & angels.
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pioruns
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Re: How do you deal with emptiness after "finishing" the game?

Post by pioruns »

the_potty_1 wrote: Fri Sep 26, 2025 12:46 pm Bahahahaha you can't get me like that, pyanodons is way out of my league, I sunk a couple of months into bobs & angels, and a couple more into Nullius, neither of which I finished, and py is supposed to be way more complex. It's not the chemistry, I have a degree in chemistry, and although I haven't really used it in 30 years, the chemistry itself is reasonably simple. Honestly it's more like trying to design a motherboard. Which hasn't been done by humans for at least a decade. You need to connect inputs to outputs of about a hundred different machines, then tweak the production speeds of various intermediaries because some byproducts feed back into an earlier stage of the process, or spin off into a new process, but some critical intermediaries go from so full they cause the byproduct to block up, to running out entirely 5 minutes later. And it's a really long time before you unlock logistic bots. I used to be a belt purist and avoided using bots to mitigate your poor design choices, then I played bobs & angels.
Haha, totally get that! B&A was a warm-up. Py is a full-on industrial engineering degree wrapped in spaghetti. The moment you think you've stabilized one resource, three others collapse like dominoes. I'm like 100 hours in, still hand-feeding half my factory and celebrating every unlocked recipe like a holiday. No regrets. :D
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Re: How do you deal with emptiness after "finishing" the game?

Post by the_potty_1 »

Hah, yes I feel that, I ran from one side of my B&A factory to the other with an inventory full of waste byproduct sulphur that the other side of the factory could actually use, well I can't even remember how many times, let's just say ten because the truth is probably much worse. Then I put in logistic bots and automated it, and at some point I lost interest.

And nullius, I got quite far, and then, I dunno, I thought I'd done quite well, built a robust base with .. ok some spaghetti but not that bad, and then I unlocked the next tier of research, and it was just an order of magnitude harder, but I slammed a jury rigged solution in, and it was messy and slow and I needed to rip the entire factory up and build it bigger and leave space and design for this new process, and I was going to do it, but then something else came up and then factorio space age dropped and then I got a new puter and I don't think I'm going back :p
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Re: How do you deal with emptiness after "finishing" the game?

Post by Shadowhawk »

Fabriken AGI wrote: Wed Mar 19, 2025 7:34 pm Hi!

How do you deal with the emptiness after finishing the main "story/goal" of space age?

I totally respect that one could keep going after prometheum towards the shattered planet etc, and keep on upgrading the infinite techs. Or optimizing the existing factory.
But for me, personally, I just don't see the point in just seeing numbers go up.

Im watching the development of Krastorio for 2.x on github with great anticipation. But i feel lost about what to do in the mean time.

Any recommendations of good mods/modpacks that add more planets and content for 2.x/space-age, that currently have good quality and is not unfinished?
Depends also what you want from the game. I also thought the same but i kinda found a nice way of playing trying to optimize various parts of the game.
Optimize a specific plant, Optimize a spaceship, create logic to do stuff.
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Re: How do you deal with emptiness after "finishing" the game?

Post by h.q.droid »

Try to make everything legendary. Start with legendary production buildings, then a team of fully legged legendary spidertrons, then equip them with legendary portable fusion reactors. I'm now trying to produce legendary metallurgic science and the next step is legendary military science.
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