Advanced rail signal

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Epb7304
Long Handed Inserter
Long Handed Inserter
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Joined: Thu Feb 28, 2019 8:02 pm
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Advanced rail signal

Post by Epb7304 »

TL;DR
A new type of rail signal that can change its behavior depending on the train that is looking at it

What?
Add a new type of rail signal that changes its behavior depending on the train that is looking at it. So that if a train is too long to fit in the block that the rail signal separates, then it will act like a chain signal, and if it can fit, then it will act like a rail signal
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It would also claim as many of these new signals as it needs at once (like what currently exists with chain signals)
Why?
This would allow for more complex and efficient rail networks to be much easier. Like if a network has multiple train sizes or simply a really long train size. This would make it very easy to straight up prevent deadlocks and players would not need to worry as much about ensuring that their largest train can completely clear an intersection by having a massive block directly after intersections, which hampers much smaller trains that need a fraction of the space.

This would not eliminate the need for normal rail signals or chain signals either. Chain signals would still be needed inside of intersections, and rail signals would still be useful inside of train stations. I imagine that this new type of signal would probably also be its own technology, like the selector combinator, and require higher level circuits, like red or even blue.
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