minimal factories

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inefficient
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minimal factories

Post by inefficient »

Hey folks,

Made these. Dunno if anyone is interested. These are minimal factories that make all basic resources specific to a planet using basic resources that are harvestable on a planet with the smallest footprint possible. I made them to fuel my auto mall viewtopic.php?t=130089 . The idea was you slap a few of them on a planet and build my auto mall and then leave and the mall can take care of everything you want to craft on that planet, while the factories provide the raws. Its more like a starter thing than something that can be used for scaling science production. The throughput is low and takes a while to have fluids ready. But works pretty nice.

They are modular, tile-able and do not communicate with each other. Every assembler is set up such that it makes a certain quota of items and then switches recipes until a basic stock of all items that can be used for advanced crafting is made. They have combinators with info signs in there that explain how to set them up for a given planet. E.g. you dont want to make rocket fuel on gleba with the furnace factory but rather using the gleba biolab factory. So just have a look in the combinators and activate the groups you need. They are made such that work on every planet considering the resources available. Havent used them on fulgora though, the trash there gives all the raws so no need.

The gleba factory is able to sustain a small amount of eggs indefinitely, assuming that fruits never run out.

Both factories can be specialized into making only one resource. You just have to change the combinators that set the recipes.



Basic commodities (planet agnostic):
10-18-2025, 17-34-05.png
10-18-2025, 17-34-05.png (1.18 MiB) Viewed 200 times
Basic commodities (gleba):
10-18-2025, 17-35-21.png
10-18-2025, 17-35-21.png (823.22 KiB) Viewed 200 times
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