[2.0.71] read ammunition mode on gun turret does not survive save/load

Bugs which we just recently fixed in our development version and will reach you in the next release.
tfmger
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[2.0.71] read ammunition mode on gun turret does not survive save/load

Post by tfmger »

I have a speaker on some gun outposts if the total ammo in the turrets drops below some amount, and for the last ~day, every time I load the saved game the alerts are blaring because the ammo amounts aren't being transmitted to the circuit network.

The "read ammunition" tickbox on the gun turrets doesn't seem to be persisted saving the game.

Not sure if this is specific to my game, happy to share a savefile or something if needed.

Thanks and keep up the amazing work :-)

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boskid
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Re: [2.0.71] read ammunition mode on gun turret does not survive save/load

Post by boskid »

Eh.... it looks like i broke it due to 131119 because i want the "read ammo" cleared when turret is not a gun turret or a fluid turret, but the check is so early in the loading process that entity does not know yet what it will be when load finishes and so it defaults to clearing it.
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boskid
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Re: [2.0.71] read ammunition mode on gun turret does not survive save/load

Post by boskid »

Thanks for the report. Issue is now fixed for the next release.
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Re: [2.0.71] read ammunition mode on gun turret does not survive save/load

Post by Amarula »

Problem reported: 7:36
Problem verified: 7:53
Problem fixed for the next release: 8:07
Elapsed time: 0:31
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tfmger
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Re: [2.0.71] read ammunition mode on gun turret does not survive save/load

Post by tfmger »

Thanks!
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