I use QuickMapTagTeleport for fast travel around map.
On player teleport it emit very annoying sound, like a beep.
But I can't find any play_sound or sound in mentioned mod lua files at all.
Do API function player.teleport ( position, surface ) produce that sound itself?
How to mute it?
I tried to search this thread, but I dunno what to search for exactly, I'm getting ether to many pages not related to my question or none at all.
player teleport sound
Re: player teleport sound
Looks like it's a standard sound that fit into "GUI effects" category, since exactly same sound plays for research queue modification.
Any way to fine tune those sounds individually for different events?
Any way to fine tune those sounds individually for different events?
Re: player teleport sound
this is probably the sound of the message being printed in the chat, which can be changed with this https://lua-api.factorio.com/latest/con ... tings.html
