However it wasn't until I was preparing to head out to Aquilo that I decided to see if I could get some Quality
1) Space Casino and LDS shuffle shenanigans to get infinite raw materials as Legendary, however "what's the point in setting this up now when I only have access to Epic Quality" I thought to myself. This option also seems to sidestep the whole system in a way that seems unintended, jumping from standard to Legendary all at once.
2) Rebuild everything I've ever done 5x bigger to account for a tiny trickle of Quality items in every process that would otherwise clog every machine the moment they arrive. Ouch. Most of those machines will stay idle too as they wait for the mountain of low Quality items to be processed.
"Well those don't seem appealing at all, surely I'm missing something." And there I was stuck for days. Considering tearing down everything, ignoring quality completely, maybe mods to combine Productivity and Quality modules? There must be some way you would be intended to gradually increase the quality of everything in your factory as it became available to you right? Otherwise why bother until you can jump straight to Legendary, but at that point the game is almost over. Something has got to click. But it just never did, and slowly the infinite research ticked on with nothing else to do while I drove myself in circles.
I seized up and almost quit, it wasn't fun anymore. This wasn't a puzzle I wanted to solve, but ignoring or sidestepping the problem suddenly made the game feel hollow and meaningless. I tried out a bunch of mods to tweak things, but finding anything balanced was rough.
Eventually I found the Quality Processing mod by Schneefall https://mods.factorio.com/mod/quality-processing
And the High Precision Manufacturing mod by Heinarc https://mods.factorio.com/mod/HighPreci ... ufacturing
Which didn't immediately fix my issues but allowed me to start thinking about designing for Quality differently. Schneefall's mod allows finished products to be increased in Quality for a reasonable cost in raw materials and processing complexity. Perfect for single or low frequency crafted items like armour, weapons, vehicles, etc. That would otherwise need to be crafted and scrapped a hundred times over just to get the one you want. However it isn't so cheap as to be a reasonable option for everything that is under continuous demand like science packs, modules, crafting machines, power poles, etc. To do so would be Wastefull
It still isn't perfect in my mind, where do Productivity modules fit in all this if Quality is the new consideration? Maybe that's why the new crafting machines have a productivity bonus built in and raw materials on other planets are mostly infinite.
Does it make more sense to limit all Quality upgrades by 1 level per crafting step with a higher Quality chance on modules to compensate? As in: a jump from Uncommon Iron Ore to Epic or Legendary Iron Plate when smelting is impossible. That does make designing around the outputs far simpler as you only need to have 2 production lines for each crafting step instead of 5, and slowly increasing Quality as the complexity of what you are producing increases seems much more thematic to the game.
Thanks for reading. I just needed to put my frustration with Quality into words. So I hope it at least serves as good feedback for the DLC or help someone else break through the Quality barrier.






