I posted here but to be honest, I can see why this wouldn't be treated as a bug. I'm just not sure what the solution is or if this is just a limitation set by the game. I'm looking for some help please!
For mods that allow multiple teams, if you go to Fulgora, only the "player" team can deconstruct the fulgora lighting attractors. This seems like they should follow the same rules as generic ruins, but I understand why the original change was made so that you specifically have to filter for them.
I saw this post from here awhile back and it is definitely related but the final post went un-answered: viewtopic.php?p=673823#p673823
Is there a solution or recommendation for allowing the deconstruction planner to work on lighting attractors that aren't on the same team?
Or some script or modding data thing that I'm not aware of that might solve this?
For any mod that wants to let multiple teams freely explore the same Fulgora planet, it would be nice if the attractors were treated the same for all teams.
Thanks for the help!
[2.0.66] Fulgoran lighting attractor can't be decon'd if you're not on the same team
Re: [2.0.66] Fulgoran lighting attractor can't be decon'd if you're not on the same team
This is an engine limitation. Currently there is no way to have an entity that derives from EntityWithOwner to be deconstructible by other forces, and because we did not want to have huge code duplication (having one lightning attractor that derives from entity with owner and having another attractor that is based on entity with health) for space-age release we decided to simplify it a little and have them be as entity with owner that can only be deconstructed by player force only. This was also required to make normal ones blueprintable.
Re: [2.0.66] Fulgoran lighting attractor can't be decon'd if you're not on the same team
Ah I was afraid of that, thanks for the very quick response!