[Lou][2.0.67] Gleba blueprints not marking for decontruction on water tiles

AntiElitz
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[Lou][2.0.67] Gleba blueprints not marking for decontruction on water tiles

Post by AntiElitz »

blueprints of entities taht requiere landfill will often be locked at the ladfill cannot be placed under a tree or stromatolite.
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Lou
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Re: [2.0.67] Gleba blueprints not marking for decontruction on water tiles

Post by Lou »

The 1st and 3rd photo looks to be the issue mentioned, I don't think the 2nd is as well. I think I found the cause of the second one, but if you have a save or video I could confirm.
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Re: [Lou][2.0.67] Gleba blueprints not marking for decontruction on water tiles

Post by AntiElitz »

I don't, sorry :(
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Re: [Lou][2.0.67] Gleba blueprints not marking for decontruction on water tiles

Post by Lou »

If i was correct and the cause of it was cancelling deconstruction of plants not removing player's colliding tile ghosts, then it is fixed for 2.1 ;)
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