saved_progress support for scripted research triggers

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Quezler
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saved_progress support for scripted research triggers

Post by Quezler »

if the trigger for a technology is "scripted" you seem to be unable to set saved_progress on it in order to indicate it to the user, for example when there are multiple entities a player can mine and not just one so you can count it in your script and just update the saved progress and once its ready to hit 100% then you call script_trigger_research() instead.
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protocol_1903
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Re: saved_progress support for scripted research triggers

Post by protocol_1903 »

+1
Py and PyBlock developer, wielder of LUA in arbitrary ways. I make mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
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