While working on this I ran over the following issues so far (potentially more to come):
- BlueprintEntity turret variants have a priority-list property as SlotFilter? but from my understanding it should be array[SlotFilter]?.
-
LogisticSection::active is documeted as float? but should be boolean?. - SelectorCombinatorParameters::count_signal is documeted as SignalID but should be SignalID?.
- SelectorCombinatorParameters::quality_source_static is documeted as string? but should be some new (or existing, tho I didn't find anything fitting) type that just has a name member with string?.