[2.0.69] Wrong icon replacing modules
[2.0.69] Wrong icon replacing modules
i have 3 rare quality modules 3 to be replaced for epic quality, but the icons in the recicler modules are already epic, in the right side (hiden by the panel) i have another recicler with the exact same modules config, but in that one, the rares are rares not epic.
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Re: [2.0.69] Wrong icon replacing modules
Is this bug report about the X icons drawing over entity in the world where the modules are but not drawing over entity in the gui preview?
Re: [2.0.69] Wrong icon replacing modules
the X's are fine, the problem is that they are NOT epic, they are rare, like in the GUI.boskid wrote: Mon Oct 13, 2025 2:54 am Is this bug report about the X icons drawing over entity in the world where the modules are but not drawing over entity in the gui preview?
Re: [2.0.69] Wrong icon replacing modules
I see, there is a mess of layering in the alt mode over entity since there is a shield rendering for module insertion with icon of a new module and there is X rendering for removal of the old module, and it appears to be as if the X was rendered on top of new module.
Re: [2.0.69] Wrong icon replacing modules
Make sense, i have another recycler in the side with the same module config (3 X's over the rare ones) but in that case the icons are rare as it should.boskid wrote: Mon Oct 13, 2025 3:19 am I see, there is a mess of layering in the alt mode over entity since there is a shield rendering for module insertion with icon of a new module and there is X rendering for removal of the old module, and it appears to be as if the X was rendered on top of new module.