Ideas for Configuring Inserter Defaults – Mod or Script?

Some mods, made by Bob. Basically streaks every Factroio-area.

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Eleanor King
Manual Inserter
Manual Inserter
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Ideas for Configuring Inserter Defaults – Mod or Script?

Post by Eleanor King »

Hi everyone,

I'm currently playing with the Bob’s + Angels modpack and ran into a similar issue: I’d like to be able to configure inserter behavior (e.g., default to long inserters, override reach settings, etc.) without having to manually tick/untick the options every time.

I wanted to share a few ideas and questions in case anyone has a solution, or is interested in building a lightweight mod to handle this.

🔧 Ideas & Suggestions

A small standalone mod for inserter configuration
The idea is to have a simple mod that allows players to set defaults for inserters — things like:

Always use long inserters when possible

Prefer short inserters unless extra reach is needed

Toggle reach radius indicator on/off by default

In-game GUI to change inserter behavior
Something like a small UI panel where players can set global or per-area inserter behavior profiles. For example, set “default to long inserters” for a certain blueprint or zone.

Lua scripting / event-based behavior
A mod script could detect when an inserter is placed and automatically convert it based on player-defined preferences. For example, if you place a normal inserter but your setting is “use long inserters if possible”, the script would silently swap it out.
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