When mining drills run out of expected resources, they should mark themselves for deletion
Moderator: ickputzdirwech
Re: When mining drills run out of expected resources, they should mark themselves for deletion
I believe 0.17 will be changing drones to operate in that fashion. If you're moving faster than drones, drones will not come out. I'd actually suggest setting the threshhold a bit lower potential, so that if you're moving say.... in excess of 80% of your drone speed they won't come out. Or maybe also factor in acceleration and max speed. That way you don't start accelerating while riding an automatic train, just to have a drone decide to go repair something and suddenly you're moving way faster than the drone would ever be able to catch you.
Miner: empty signal = deconstruction, why is it still not implemented?
As many people keep requesting as well as mods showin it's possible, when a miner is empty, how about chaing in the code, script, whatever it's called, that inseted of showing that red signal that is empty, to auto mark itself for deconstruction.
This means we don't need to deal with this stuff anymore exactly because bots will take care of it. And this also will encourage people to use the speaker to get alert that the mining post is emp....wait a sec, it does not matter if the miner will auto deconstruct or not, how we find out that the mining post is empty is not affected by the miner autodeconstructing themself.
Not only that, we could get informed of empty miner via placing roboport with no construction bots (or no chest in case we need the robots for repairs and stuff) and due to there not being a way to put the miner in the logistic network -> notification that not enough space or missing bot.
So again, insted of the miner getting that icon, just change the line for a self deconstruction.
Factorio is about automation. And this is one of thoes "manual chores" that is not adressed <- "use mods" is on the same level as saying "well don't play the game" aka not a solution just wasting other people's time because you don't care but had nothing better to do then to write suggestion that are not adressing, let alone solving, an ongoing issue many people don't like and want it fixed.
This means we don't need to deal with this stuff anymore exactly because bots will take care of it. And this also will encourage people to use the speaker to get alert that the mining post is emp....wait a sec, it does not matter if the miner will auto deconstruct or not, how we find out that the mining post is empty is not affected by the miner autodeconstructing themself.
Not only that, we could get informed of empty miner via placing roboport with no construction bots (or no chest in case we need the robots for repairs and stuff) and due to there not being a way to put the miner in the logistic network -> notification that not enough space or missing bot.
So again, insted of the miner getting that icon, just change the line for a self deconstruction.
Factorio is about automation. And this is one of thoes "manual chores" that is not adressed <- "use mods" is on the same level as saying "well don't play the game" aka not a solution just wasting other people's time because you don't care but had nothing better to do then to write suggestion that are not adressing, let alone solving, an ongoing issue many people don't like and want it fixed.
Re: When mining drills run out of expected resources, they should mark themselves for deletion
[Koub] Merged into an older thread with the same suggestion.
Koub - Please consider English is not my native language.
Re: Miner: empty signal = deconstruction, why is it still not implemented?
+1. While I was initially pleasantly surprised at some of the new alerts 2.0, the miner one still has me scratching my head. If you know to show an alert and complain about there being nothing left to mine, why not go just one additional step and know to mark yourself for deletion? I don't understand the reasoning of why you would ever NOT want this?Green Cat wrote: Mon Oct 06, 2025 6:05 pm As many people keep requesting as well as mods showin it's possible, when a miner is empty, how about chaing in the code, script, whatever it's called, that inseted of showing that red signal that is empty, to auto mark itself for deconstruction.
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Re: When mining drills run out of expected resources, they should mark themselves for deletion
Fluid miners, and lack of storage for miners. If a fluid-using miner deconstructs itself it breaks the mine. And if it deconstructs itself without any available logistics inventory you freeze a c-bot and get an annoying no-storage warning.jaxmed2 wrote: Mon Oct 06, 2025 9:41 pm why not go just one additional step and know to mark yourself for deletion?
Too many edge cases to check for too many entities. Probably no good way to optimize it.
Re: When mining drills run out of expected resources, they should mark themselves for deletion
Perhaps there could be a checkbox in the miner, "mark for decon on empty"?
Pony/Furfag avatar? Opinion discarded.
Re: When mining drills run out of expected resources, they should mark themselves for deletion
I don't really like the idea of part of my factory self destructing, even if the part is non functional. I can't think of any other part of the game that works like that.
What might be useful would be a setting in the deconstruction planner that let's you specify to only deconstruct depleted miners.
What might be useful would be a setting in the deconstruction planner that let's you specify to only deconstruct depleted miners.