Adding draw_as_glow to RecipePrototype

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snouz
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Adding draw_as_glow to RecipePrototype

Post by snouz »

In the same spirit as this request: viewtopic.php?t=131071, I believe it would be cool to be able to make liquid glow in machines. Currently, there's:

Code: Select all

crafting_machine_tint =
    {
      primary = {82, 199, 238},
      secondary = {82, 199, 238},
      tertiary = {82, 199, 238},
      quaternary = {82, 199, 238},
    },
You could have the same thing with "draw_as_glow", so that machines are glowing when accepting a liquid that glows.

Code: Select all

crafting_machine_glow =
    {
      primary = true,
      secondary = true,
      tertiary = false,
      quaternary = false,
    },
Use case example, my mod that has a liquid based on a glowing plant, and which looks bland compared to the plant itself.
10-04-2025, 22-53-48.png
10-04-2025, 22-53-48.png (1.16 MiB) Viewed 49 times
Planet Moshine, GUI Unifier + 17 mods, contributed graphically and otherwise to 70+ mods
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