As anyone else who does not like how quality is behind a gambling wall, mods that allow the seed's quality to be the trees = also fruid, make gleba absolutly wonderfull. Oh and for anyone else, as far as i know, i paid to have access to quality, so that i can use and play using quality, and not to gamble, and do waste managment so that i can re gamble. So you having issues the seed's quality = fruid quality, it means you don't understand that you have a gambling addiction and that people want to play using quality and not to gamble.
Anyways, as i expand the fied, i also saw many mods that allow you to convert the bacteria to other ores.
The main issue with all this is why is this not even more of a core thing? The planet is about agriculture and not about bacterial and ore conversion. Meaning that the mods made it feel out of place.
Aka, each mod that add more resources to gleba, still uses biolab (or a mod assemble) to convert items.
So the mod i request: more plants (due to art, i guess just different tin of the existing trees? Man, i really wish the devs to do this overhaul-.-).
So at the end of the day, there are 3 things that i (personaly at least) would love:
- Gleba to be full of trees and plantation. Each producing a different item. As in, the iron bacteria? you don't use the biochamber (sorry if i wrote the wrong name) to make more bacteria ore, but they grow from plant, exactly how you find them randomply on Gleba, aka from plants.
- New research (end of gleba's research tree) that allow a new ingredient. This ingredient ensure that absolutly no items will have a timer. As a reminder regarding spoilage: you can get it by recycling nutriance, and also, as i mentioned in the previous ideea, to get them directly from trees/plants, as we get them randomly from exploring Gleba. And of course, this is for everything, including sience pack (heck, maybe no timer for it, i never understood why we need a timer for it anyways, it's no fun, just another "gamble mentallity" <- will you manage to get it in time??? no!! now you need to recycle it! ooohhh the fun of gambling <- this is the only type of people who i ever saw that enjoy this "timer", since everyone else: F Gleba, we do NOT wante to manage "waste". Anyways, moving on. Regarding the bacterias, this are the most tricy ones. Because the 3 current solution i can think of: the timer stays for them, so you need to wait (ohhh so much fun wating...said no one). 2nd: like some other mods did, aka the bacteria ore don't have timer, but you need to use another building to make them ore (esentially exactly what we do with any smelter, but this is an extra step before smelter). And the 3rd one, that is more QoL: while you can plant the seeds, the tree does growth, when the tower collect the plant, in it's output will be the ores (or other items) and not the bacteria. This is a QoL exactly because you need to smelt the ores anyways, so if the 2nd option is used, then we just add extra steps.... you do know you can collect iron and copper in space... also use the fondry for extra 50% productivity....yeah... this is why i say, this "extra step" is really an step that is extra. As i meantioned, thsi to be end game tehnology, so why, why do we need to do even more when we can just build 10 - 20 copy paste, self sustained, space ship, that can bring us even more ores, heck, even smelted? And now that i wrote all this 3, i realised a 4th option: I was so focused on ores, that i did not consider something even more QoL: just like how you get full crafter, smelted, proccesed, whatever, items from scap, why can we not get exactly the same from thies new plants? Vulcanus and Fulgora are essentially QoL to get items. Gleba? we need to do extra stepts just to get the basic ores, that then we need to process as we do on nauvius...And here is the 4th ideea: due to end game tehnology, due to many other elements, we growth plants, trees and more, and the result that is collected/output, are materials, maybe not include intermedian ones to leave Fulgora still special, however the ideea is to make them similar to how it happens with Fulgora's scrap recycling.
At the end of the game (as in, all researches are done, only infinite ones remain), we can have a massive plantation, where we get any item that are considered basic materials. This means all 3 planets will have their own charme. Vulcanus speed infinite items, fulgora endless (scrap areas have milions each, there is nothing stopping you from mining hundrends of them at the same time) basic and intermedian, and gleba, unlimited will be essentially quality farming because all basic materials (the ones you get on any planet) can be growth from trees. To rewrite, vulcanus for basic stuff you need thounsens of, regadless of their quality, Fulgora similar but more focused on intermedian, and Gleba, for anything you want quality version of them, like bots, roboport, and probably ammo.
And the best part is that not only will it get rid of the gambling wall, people will be able to play using quality even if they have yet to go to other planets, why? because no gambling wall = you can have uncomon and rare buildings and other items.
Also, just like how infinite ore mod exist, this to be one that only people who want it will install it. After all, the "no timer" aspect, i mentioned to add an extra item that cause the timer to be removed, meaning that, if you have a tick box, you can disable that item (same how "frige" and "freze" mods work).
Anyways, Sorry if the ideea is not more clear. That is actually intentionally since, i request from someone else to make this mod = i have no ideea how to implement all this = i will leave most of the "how it will actually work" to the people who program it since they know better what is possible and what is just "yeah, good ideea, but it's not possible".
I will however add the following suggestion: please add tick boxes to enable or disable aspect of this mod. This will further ensure everyone can enjoy it. Like maybe some people want uranium ores, or don't want stone because you can get them via mining and via (no clue if anyone actually does it but) killing tons and tons of enemies (extremly high spore = more enemies) and then collect their corps for stone.
Gleba overhaul: more trees
Re: Gleba overhaul: more trees
I believe that Gleba was originally far more Complex, but the Wube team decided to "add simplicity" in order to make it less painful for New players. FFF-431 talks about the challenges of integrating metals into the Agricultural production chains. I prefer to air-drop Iron/Copper from Space Platforms instead - there are many ways to play the game; don't judge me for being lazy.Green Cat wrote: Thu Oct 02, 2025 6:50 pmThe main issue with all this is why is this not even more of a core thing? The planet is about agriculture and not about bacterial and ore conversion. Meaning that the mods made it feel out of place.
So the mod i request: more plants (due to art, i guess just different tin of the existing trees? Man, i really wish the devs to do this overhaul-.-).

There are, of course, many mods which add growables & alternate production chains: