I am not convinced, from experience i know you are safe with legendary teslash.q.droid wrote: Mon Sep 29, 2025 1:49 am I remember biggest strafers out-ranging legendary Tesla. Rockets have enough range but they fly so slowly that strafers tend to get a few shots off before dying. The only rapair-less defense is legendary railgun.
I had my perimeter surrounded by legendary spidertrons armed to the teeth before I had enough with the red warnings and switching to artillery. It's also why I suggested disabling warning for shield-only damage.

I agree that rocket turret feels "too slow" to effectively prevent attacks on Gleba without some repairs, but you still don't need artillery

If you cover the whole path with artillery protection it doesn't count as an outpost outside your perimeter to me, you just extended your perimeter !h.q.droid wrote: Mon Sep 29, 2025 2:03 am Well, artillery outposts do become viable when artillery covers half the distance or if you put down enough of them to guard the railroad / belt. It's a necessity when Gleba pollution cloud (polynomial scaling) eventually out-ranges legendary artillery (logarithmic scaling). I'd say it's an argument for buffing the range and not nerfing it, though.
That is an point 'for' moving around artillery shell around though, which I have felt the need to do in space age and used artillery trains for it, i wouldnt argue for buffing or nerfing the range, i think the balance is right on this one, the scaling is good, early game you can't have both the multipying effect of research and quality, that's when you may need to use artillery trains the most to me, late game you have a very strong turret that can offer you peace of mind with minimal effort, but you also have to be careful not to aggro more than you can chew.
I think the argument that it broke anything is not correct.