[2.0.66] Randomly crashing (FluidBuffer::performFlow)

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SemedianIndustries
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Posts: 3
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[2.0.66] Randomly crashing (FluidBuffer::performFlow)

Post by SemedianIndustries »

Code: Select all

0.001 2025-09-15 14:31:56; Factorio 2.0.66 (build 83840, win64, steam, space-age)
   0.001 Operating system: Windows 11 (build 26100) 
   0.000 Initializing Steam API.
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Config path: C:/Users/semed/AppData/Roaming/Factorio/config/config.ini
   0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/semed/AppData/Roaming/Factorio [386723/965475MB]
   0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.044 System info: [CPU: 13th Gen Intel(R) Core(TM) i9-13980HX, 32 cores, RAM: 10368/32468 MB, page: 11073/39636 MB, virtual: 4380/134217727 MB, extended virtual: 0 MB]
   0.079 Memory info:
   0.079  [0]: SK Hynix HMCG78AGBSA095N 16384 MB 5600 MHz 1.1 v 64|64
   0.079  [1]: SK Hynix HMCG78AGBSA095N 16384 MB 5600 MHz 1.1 v 64|64
   0.351 Display options: [FullScreen: true] [VSync: false] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
   0.707 Video driver: windows
   0.708 Available displays: 1
   0.708  [0]: \\.\DISPLAY1 - Intel(R) UHD Graphics {0x05, [0,0], 2560x1600, 32bit, 240Hz}
   0.879 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
   1.488 Initialised Direct3D[0]: NVIDIA GeForce RTX 4080 Laptop GPU; id: 10de-27a0; driver: nvldumdx.dll 32.0.15.6614
   1.488   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   1.488   [Local Video Memory] Budget: 11229MB, CurrentUsage: 15MB, Reservation: 0/5742MB
   1.488   [Non-Local Vid.Mem.] Budget: 15466MB, CurrentUsage: 1MB, Reservation: 0/7861MB
   1.488   Tiled resources: Tier 2
   1.488   Unified Memory Architecture: No
   1.488   BGR 565 Supported: Yes
   1.488   MaximumFrameLatency: 3, GPUThreadPriority: 0
   1.489 Graphics settings preset: very-high
   1.489   Dedicated video memory size 11997 MB
   1.578 Desktop composition is active.
   1.578 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   1.578                   [Max threads (load/render): 32/32] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:100,C:100,S:120]
   1.658 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
   2.076 Info ModManager.cpp:444: FeatureFlag expansion-shaders = true
   2.076 Info ModManager.cpp:444: FeatureFlag freezing = true
   2.076 Info ModManager.cpp:444: FeatureFlag quality = true
   2.076 Info ModManager.cpp:444: FeatureFlag rail-bridges = true
   2.076 Info ModManager.cpp:444: FeatureFlag segmented-units = true
   2.076 Info ModManager.cpp:444: FeatureFlag space-travel = true
   2.076 Info ModManager.cpp:444: FeatureFlag spoiling = true
   2.124 Loading mod core 0.0.0 (data.lua)
   2.289 Loading mod base 2.0.66 (data.lua)
   4.440 Loading mod elevated-rails 2.0.66 (data.lua)
   4.858 Loading mod quality 2.0.66 (data.lua)
   5.123 Loading mod space-age 2.0.66 (data.lua)
   9.777 Loading mod base 2.0.66 (data-updates.lua)
   9.801 Loading mod quality 2.0.66 (data-updates.lua)
   9.835 Loading mod space-age 2.0.66 (data-updates.lua)
   9.946 Checksum for core: 2271245941
   9.946 Checksum of base: 1151377329
   9.946 Checksum of elevated-rails: 2230435255
   9.946 Checksum of quality: 1979782460
   9.946 Checksum of space-age: 3941455082
  10.552 Prototype list checksum: 790204923
  10.603 Loading sounds...
  28.708 Info PlayerData.cpp:66: Local player-data.json unavailable
  28.708 Info PlayerData.cpp:69: Cloud player-data.json available, timestamp 1757781976
  28.761 Post-data load graphics options: [Light occlusion: YES]
  29.206 Initial atlas bitmap size is 16384
  29.224 Created an atlas bitmap (size 16384x16364) [none]
  29.248 Created an atlas bitmap (size 16384x16384) [none]
  29.286 Created an atlas bitmap (size 16384x16372) [none]
  29.288 Created an atlas bitmap (size 16384x15084) [none]
  29.294 Created an atlas bitmap (size 16384x16384) [low-object]
  29.296 Created an atlas bitmap (size 4096x2496) [low-object]
  29.300 Created an atlas bitmap (size 16384x16324) [corpse-decay]
  29.300 Created an atlas bitmap (size 4096x2176) [corpse-decay]
  29.301 Created an atlas bitmap (size 16384x9268) [decal]
  29.301 Created an atlas bitmap (size 16384x5596) [none]
  29.302 Created an atlas bitmap (size 1676x79) [not-compressed]
  29.302 Created an atlas bitmap (size 16384x4240) [mipmap, linear-minification, linear-magnification, linear-mip-level]
  29.302 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification]
  29.309 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level]
  29.309 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level]
  29.310 Created an atlas bitmap (size 8192x5728) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
  29.310 Created an atlas bitmap (size 8192x2608) [mipmap]
  29.310 Created an atlas bitmap (size 3504x768) [mipmap]
  29.310 Created an atlas bitmap (size 4096x3152) [mipmap]
  29.311 Created an atlas bitmap (size 4096x3152) [mipmap]
  29.311 Created an atlas bitmap (size 4096x3152) [mipmap]
  29.312 Created an atlas bitmap (size 8192x3888) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  29.313 Created an atlas bitmap (size 16384x6120) [alpha-mask]
  29.340 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
  29.345 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
  29.345 Created an atlas bitmap (size 16384x3840) [shadow, linear-magnification, alpha-mask]
  29.346 Created an atlas bitmap (size 8192x4000) [shadow, mipmap, linear-magnification, alpha-mask]
  29.346 Created an atlas bitmap (size 4096x336) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  29.346 Loading 3D bitmaps.
  29.378 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  29.440 Parallel sprite loader initialized (threads: 29, bitmaps: 8397)
  47.580 Sprites loaded
  47.615 Generated mipmaps (4) for atlas [4] of size 16384x16384   
  47.664 Generated mipmaps (4) for atlas [5] of size 4096x2496   
  47.734 Generated mipmaps (3) for atlas [11] of size 16384x4240   
  47.804 Generated mipmaps (3) for atlas [12] of size 4096x3040   
  47.926 Generated mipmaps (3) for atlas [13] of size 16384x16352   
  47.948 Generated mipmaps (3) for atlas [14] of size 16384x4944   
  47.993 Generated mipmaps (3) for atlas [15] of size 8192x5728   
  48.116 Generated mipmaps (3) for atlas [16] of size 8192x2608   
  48.129 Generated mipmaps (3) for atlas [17] of size 3504x768   
  48.180 Generated mipmaps (3) for atlas [18] of size 4096x3152   
  48.266 Generated mipmaps (3) for atlas [19] of size 4096x3152   
  48.282 Generated mipmaps (3) for atlas [20] of size 4096x3152   
  48.325 Generated mipmaps (5) for atlas [21] of size 8192x3888   
  48.382 Generated mipmaps (3) for atlas [26] of size 8192x4000   
  48.452 Custom mipmaps uploaded (3490)
  48.481 Video memory usage: 3650.64 MB (Atlases: 3520.34 MB, Textures: 130.30 MB)
  49.158 Factorio initialised
  49.163 Steam Storage Quota: 23335/23841
 142.439 Loading map C:\Users\semed\AppData\Roaming\Factorio\saves\Inapagavel_SA.zip: 239656074 bytes.
 142.524 Loading level.dat: 762073263 bytes.
 142.524 Info Scenario.cpp:153: Map version 2.0.66-1
 161.115 Loading blueprint storage: Local timestamp 1756392708, Cloud timestamp 1756392706
 161.154 Loading script.dat: 1222 bytes.
 161.160 Checksum for script __level__/control.lua: 2722821277
 198.029 Info AppManager.cpp:323: Saving to _autosave1 (blocking).
 200.627 Info AppManagerStates.cpp:2110: Saving finished
 491.260 Info AppManager.cpp:323: Saving to _autosave2 (blocking).
 493.877 Info AppManagerStates.cpp:2110: Saving finished
 734.260 Info AppManagerStates.cpp:1433: Deleting active scenario.
 737.661 Loading map C:\Users\semed\AppData\Roaming\Factorio\saves\_autosave2.zip: 240129637 bytes.
 737.712 Loading level.dat: 763526251 bytes.
 737.712 Info Scenario.cpp:153: Map version 2.0.66-1
 748.753 Loading blueprint storage: Local timestamp 1756392708, Cloud timestamp 1756392706
 748.780 Loading script.dat: 1222 bytes.
 748.821 Checksum for script __level__/control.lua: 2722821277
1056.805 Info AppManager.cpp:323: Saving to _autosave3 (blocking).
1059.671 Info AppManagerStates.cpp:2110: Saving finished
1384.288 Info AppManager.cpp:323: Saving to _autosave1 (blocking).
1387.140 Info AppManagerStates.cpp:2110: Saving finished
1692.927 Info AppManager.cpp:323: Saving to _autosave2 (blocking).
1695.657 Info AppManagerStates.cpp:2110: Saving finished
1995.977 Info AppManager.cpp:323: Saving to _autosave3 (blocking).
1998.732 Info AppManagerStates.cpp:2110: Saving finished
2312.771 Info AppManager.cpp:323: Saving to _autosave1 (blocking).
2315.552 Info AppManagerStates.cpp:2110: Saving finished
2637.440 Info AppManager.cpp:323: Saving to _autosave2 (blocking).
2640.552 Info AppManagerStates.cpp:2110: Saving finished
2916.349 Time travel logging:
 734.262 Scenario is being deleted
2916.349 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff6a58dfac1
ModuleBase: 0x00007ff6a5340000, ImageSize: 029f1000, RelativeAddress: 0059fac1
2916.349 Error CrashHandler.cpp:509: Access Violation: Unknown at address 00007FF6258DFAC1
2916.349 Error CrashHandler.cpp:523: Exception Context:
rax=0000000000199999, rbx=000000bb7343af7e, rcx=0000000000000001,
rdx=000000000239bd84, rsi=0000000000000001, rdi=7fffffffffffffff,
rip=00007ff6a58dfac1, rsp=0000000375b1f690, rbp=00000158082ccb28,
 r8=00000158082ccb28,  r9=7fffffffffffffff, r10=0000000375b1f6e8,
r11=00000158082ccb28, r12=00000000000000ff, r13=00000155d82d39b0,
r14=0000000375b1f750, r15=00000156e160cd98
2916.349 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff6a5340000 - 0x00007ff6a7d31000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\Util\Logger.cpp(337): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\Util\Logger.cpp(379): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF909BD9F83)
00007FF909BD9F83 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF90C94A11F)
00007FF90C94A11F (ntdll): (filename not available): strncpy
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF90C903213)
00007FF90C903213 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF90C94796F)
00007FF90C94796F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF90C856397)
00007FF90C856397 (ntdll): (filename not available): RtlWow64GetCurrentCpuArea
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF90C9472AE)
00007FF90C9472AE (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\Fluid\FluidBuffer.cpp(63): FluidBuffer::performFlow
C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\Fluid\FluidFlowManager.cpp(72): FluidFlowManager::update
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(822): std::_Func_impl_no_alloc<``Map::createMultiThreadedUpdateRunner'::`2'::<lambda_1>::operator()'::`2'::<lambda_1>,void>::_Do_call
C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\Util\WorkerThread.cpp(71): WorkerThread::loop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl RazerChromaController::*)(void),RazerChromaController *>,0,1>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF90B47E8D7)
00007FF90B47E8D7 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF90C7E8D9C)
00007FF90C7E8D9C (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
2917.776 Error CrashHandler.cpp:190: Map tick at moment of crash: 133011978
2917.823 Info CrashHandler.cpp:318: Executable CRC: 3864136465
2917.823 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
2931.116 Uploading log file
2931.223 Error CrashHandler.cpp:270: Heap validation: success.
2931.227 Creating crash dump.
2931.966 CrashDump success
Loewchen
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Re: [2.0.66] Randomly crashing (FluidBuffer::performFlow)

Post by Loewchen »

That is the typical raptor lake crash, make sure you are on the latest bios.
SemedianIndustries
Manual Inserter
Manual Inserter
Posts: 3
Joined: Mon Sep 15, 2025 1:25 pm
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Still crashing

Post by SemedianIndustries »

Code: Select all

0.000 2025-09-17 16:08:59; Factorio 2.0.66 (build 83840, win64, steam, space-age)
   0.000 Operating system: Windows 11 (build 26100) 
   0.000 Initializing Steam API.
   0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.000 Config path: C:/Users/semed/AppData/Roaming/Factorio/config/config.ini
   0.000 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.000 Write data path: C:/Users/semed/AppData/Roaming/Factorio [356571/965475MB]
   0.000 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.042 System info: [CPU: 13th Gen Intel(R) Core(TM) i9-13980HX, 32 cores, RAM: 9784/32467 MB, page: 10782/37587 MB, virtual: 4380/134217727 MB, extended virtual: 0 MB]
   0.066 Memory info:
   0.066  [0]: SK Hynix HMCG78AGBSA095N 16384 MB 5600 MHz 1.1 v 64|64
   0.066  [1]: SK Hynix HMCG78AGBSA095N 16384 MB 5600 MHz 1.1 v 64|64
   0.391 Display options: [FullScreen: true] [VSync: false] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
   0.579 Video driver: windows
   0.579 Available displays: 1
   0.579  [0]: \\.\DISPLAY1 - Intel(R) UHD Graphics {0x05, [0,0], 2560x1600, 32bit, 240Hz}
   0.634 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
   1.013 Initialised Direct3D[0]: NVIDIA GeForce RTX 4080 Laptop GPU; id: 10de-27a0; driver: nvldumdx.dll 32.0.15.6614
   1.013   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   1.013   [Local Video Memory] Budget: 11229MB, CurrentUsage: 15MB, Reservation: 0/5742MB
   1.013   [Non-Local Vid.Mem.] Budget: 15465MB, CurrentUsage: 1MB, Reservation: 0/7860MB
   1.013   Tiled resources: Tier 2
   1.013   Unified Memory Architecture: No
   1.013   BGR 565 Supported: Yes
   1.013   MaximumFrameLatency: 3, GPUThreadPriority: 0
   1.013 Graphics settings preset: very-high
   1.013   Dedicated video memory size 11997 MB
   1.077 Desktop composition is active.
   1.077 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   1.077                   [Max threads (load/render): 32/32] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:100,C:100,S:120]
   1.133 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
   1.449 Info ModManager.cpp:444: FeatureFlag expansion-shaders = true
   1.449 Info ModManager.cpp:444: FeatureFlag freezing = true
   1.449 Info ModManager.cpp:444: FeatureFlag quality = true
   1.449 Info ModManager.cpp:444: FeatureFlag rail-bridges = true
   1.449 Info ModManager.cpp:444: FeatureFlag segmented-units = true
   1.449 Info ModManager.cpp:444: FeatureFlag space-travel = true
   1.449 Info ModManager.cpp:444: FeatureFlag spoiling = true
   1.491 Loading mod core 0.0.0 (data.lua)
   1.629 Loading mod base 2.0.66 (data.lua)
   3.167 Loading mod elevated-rails 2.0.66 (data.lua)
   3.428 Loading mod quality 2.0.66 (data.lua)
   3.614 Loading mod space-age 2.0.66 (data.lua)
   7.675 Loading mod base 2.0.66 (data-updates.lua)
   7.690 Loading mod quality 2.0.66 (data-updates.lua)
   7.713 Loading mod space-age 2.0.66 (data-updates.lua)
   7.798 Checksum for core: 2271245941
   7.798 Checksum of base: 1151377329
   7.798 Checksum of elevated-rails: 2230435255
   7.798 Checksum of quality: 1979782460
   7.798 Checksum of space-age: 3941455082
   8.160 Prototype list checksum: 790204923
   8.195 Loading sounds...
  18.378 Info PlayerData.cpp:66: Local player-data.json unavailable
  18.378 Info PlayerData.cpp:69: Cloud player-data.json available, timestamp 1758065594
  18.405 Post-data load graphics options: [Light occlusion: YES]
  18.688 Initial atlas bitmap size is 16384
  18.696 Created an atlas bitmap (size 16384x16364) [none]
  18.707 Created an atlas bitmap (size 16384x16384) [none]
  18.727 Created an atlas bitmap (size 16384x16372) [none]
  18.728 Created an atlas bitmap (size 16384x15084) [none]
  18.732 Created an atlas bitmap (size 16384x16384) [low-object]
  18.732 Created an atlas bitmap (size 4096x2496) [low-object]
  18.734 Created an atlas bitmap (size 16384x16324) [corpse-decay]
  18.735 Created an atlas bitmap (size 4096x2176) [corpse-decay]
  18.735 Created an atlas bitmap (size 16384x9268) [decal]
  18.735 Created an atlas bitmap (size 16384x5596) [none]
  18.735 Created an atlas bitmap (size 1676x79) [not-compressed]
  18.735 Created an atlas bitmap (size 16384x4240) [mipmap, linear-minification, linear-magnification, linear-mip-level]
  18.736 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification]
  18.740 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level]
  18.740 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level]
  18.741 Created an atlas bitmap (size 8192x5728) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
  18.741 Created an atlas bitmap (size 8192x2608) [mipmap]
  18.741 Created an atlas bitmap (size 3504x768) [mipmap]
  18.741 Created an atlas bitmap (size 4096x3152) [mipmap]
  18.741 Created an atlas bitmap (size 4096x3152) [mipmap]
  18.741 Created an atlas bitmap (size 4096x3152) [mipmap]
  18.742 Created an atlas bitmap (size 8192x3888) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  18.742 Created an atlas bitmap (size 16384x6120) [alpha-mask]
  18.760 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
  18.763 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
  18.763 Created an atlas bitmap (size 16384x3840) [shadow, linear-magnification, alpha-mask]
  18.763 Created an atlas bitmap (size 8192x4000) [shadow, mipmap, linear-magnification, alpha-mask]
  18.764 Created an atlas bitmap (size 4096x336) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  18.764 Loading 3D bitmaps.
  18.785 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  18.817 Parallel sprite loader initialized (threads: 29, bitmaps: 8397)
  28.473 Sprites loaded
  28.485 Generated mipmaps (4) for atlas [4] of size 16384x16384   
  28.497 Generated mipmaps (4) for atlas [5] of size 4096x2496   
  28.516 Generated mipmaps (3) for atlas [11] of size 16384x4240   
  28.527 Generated mipmaps (3) for atlas [12] of size 4096x3040   
  28.538 Generated mipmaps (3) for atlas [13] of size 16384x16352   
  28.550 Generated mipmaps (3) for atlas [14] of size 16384x4944   
  28.560 Generated mipmaps (3) for atlas [15] of size 8192x5728   
  28.622 Generated mipmaps (3) for atlas [16] of size 8192x2608   
  28.633 Generated mipmaps (3) for atlas [17] of size 3504x768   
  28.644 Generated mipmaps (3) for atlas [18] of size 4096x3152   
  28.674 Generated mipmaps (3) for atlas [19] of size 4096x3152   
  28.685 Generated mipmaps (3) for atlas [20] of size 4096x3152   
  28.695 Generated mipmaps (5) for atlas [21] of size 8192x3888   
  28.707 Generated mipmaps (3) for atlas [26] of size 8192x4000   
  28.738 Custom mipmaps uploaded (3490)
  28.753 Video memory usage: 3650.64 MB (Atlases: 3520.34 MB, Textures: 130.30 MB)
  29.094 Factorio initialised
  29.185 Steam Storage Quota: 22628/23841
  33.533 Info SteamContext.cpp:683: Steam connection lost.
  49.405 Loading map C:\Users\semed\AppData\Roaming\Factorio\saves\Inapagavel_SA.zip: 245870727 bytes.
  49.449 Loading level.dat: 780799077 bytes.
  49.449 Info Scenario.cpp:153: Map version 2.0.66-1
  58.893 Loading blueprint storage: Local timestamp 1756392708, Cloud timestamp 1756392706
  58.928 Loading script.dat: 1222 bytes.
  58.930 Checksum for script __level__/control.lua: 2722821277
 162.071 Info AppManager.cpp:323: Saving to _autosave3 (blocking).
 164.583 Info AppManagerStates.cpp:2110: Saving finished
 433.970 Info AppManager.cpp:323: Saving to _autosave1 (blocking).
 436.551 Info AppManagerStates.cpp:2110: Saving finished
 698.202 Info AppManager.cpp:323: Saving to _autosave2 (blocking).
 700.879 Info AppManagerStates.cpp:2110: Saving finished
 987.762 Info AppManager.cpp:323: Saving to _autosave3 (blocking).
 990.442 Info AppManagerStates.cpp:2110: Saving finished
1255.972 Info AppManager.cpp:323: Saving to _autosave1 (blocking).
1258.757 Info AppManagerStates.cpp:2110: Saving finished
1575.436 Info AppManager.cpp:323: Saving to _autosave2 (blocking).
1578.155 Info AppManagerStates.cpp:2110: Saving finished
1893.285 Info AppManager.cpp:323: Saving to _autosave3 (blocking).
1896.053 Info AppManagerStates.cpp:2110: Saving finished
2213.531 Info AppManager.cpp:323: Saving to _autosave1 (blocking).
2216.234 Info AppManagerStates.cpp:2110: Saving finished
2493.928 Info AppManager.cpp:323: Saving to _autosave2 (blocking).
2496.652 Info AppManagerStates.cpp:2110: Saving finished
2783.996 Info AppManager.cpp:323: Saving to _autosave3 (blocking).
2786.845 Info AppManagerStates.cpp:2110: Saving finished
3089.514 Info AppManager.cpp:323: Saving to _autosave1 (blocking).
3092.348 Info AppManagerStates.cpp:2110: Saving finished
3411.952 Info AppManager.cpp:323: Saving to _autosave2 (blocking).
3414.765 Info AppManagerStates.cpp:2110: Saving finished
3751.121 Info AppManager.cpp:323: Saving to _autosave3 (blocking).
3753.969 Info AppManagerStates.cpp:2110: Saving finished
4102.106 Info AppManager.cpp:323: Saving to _autosave1 (blocking).
4104.927 Info AppManagerStates.cpp:2110: Saving finished
4414.779 Info AppManager.cpp:323: Saving to _autosave2 (blocking).
4417.617 Info AppManagerStates.cpp:2110: Saving finished
4717.436 Info AppManager.cpp:323: Saving to _autosave3 (blocking).
4720.365 Info AppManagerStates.cpp:2110: Saving finished
5053.792 Info AppManager.cpp:323: Saving to _autosave1 (blocking).
5056.660 Info AppManagerStates.cpp:2110: Saving finished
5446.905 Info AppManager.cpp:323: Saving to _autosave2 (blocking).
5449.787 Info AppManagerStates.cpp:2110: Saving finished
5804.281 Info AppManager.cpp:323: Saving to _autosave3 (blocking).
5807.048 Info AppManagerStates.cpp:2110: Saving finished
6173.749 Info AppManager.cpp:323: Saving to _autosave1 (blocking).
6176.585 Info AppManagerStates.cpp:2110: Saving finished
6447.885 Info AppManager.cpp:323: Saving to _autosave2 (blocking).
6450.625 Info AppManagerStates.cpp:2110: Saving finished
6592.086 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff7d50dfac1
ModuleBase: 0x00007ff7d4b40000, ImageSize: 029f1000, RelativeAddress: 0059fac1
6592.086 Error CrashHandler.cpp:509: Access Violation: Unknown at address 00007FF7950DFAC1
6592.086 Error CrashHandler.cpp:523: Exception Context:
rax=0000000000199999, rbx=000000bd3797443e, rcx=0000000000000001,
rdx=00000000023f1c84, rsi=0000000000000001, rdi=7fffffffffffffff,
rip=00007ff7d50dfac1, rsp=000000a4cdd6fbd0, rbp=00000250dd914658,
 r8=00000250dd914658,  r9=7fffffffffffffff, r10=000000a4cdd6fc28,
r11=00000250dd914658, r12=00000000000000ff, r13=0000024f81004860,
r14=000000a4cdd6fc90, r15=00000251ed50aad8
6592.086 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff7d4b40000 - 0x00007ff7d7531000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\Util\Logger.cpp(337): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\Util\Logger.cpp(379): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB291A9F83)
00007FFB291A9F83 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB2BB8A11F)
00007FFB2BB8A11F (ntdll): (filename not available): strncpy
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB2BB43213)
00007FFB2BB43213 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB2BB8796F)
00007FFB2BB8796F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB2BA96397)
00007FFB2BA96397 (ntdll): (filename not available): RtlWow64GetCurrentCpuArea
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB2BB872AE)
00007FFB2BB872AE (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\Fluid\FluidBuffer.cpp(63): FluidBuffer::performFlow
C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\Fluid\FluidFlowManager.cpp(72): FluidFlowManager::update
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(822): std::_Func_impl_no_alloc<``Map::createMultiThreadedUpdateRunner'::`2'::<lambda_1>::operator()'::`2'::<lambda_1>,void>::_Do_call
C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\Util\WorkerThread.cpp(71): WorkerThread::loop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl RazerChromaController::*)(void),RazerChromaController *>,0,1>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB29C3E8D7)
00007FFB29C3E8D7 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB2BA28D9C)
00007FFB2BA28D9C (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
6593.315 Error CrashHandler.cpp:190: Map tick at moment of crash: 133938241
6593.360 Info CrashHandler.cpp:318: Executable CRC: 3864136465
6593.360 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
6600.305 Uploading log file
6600.525 Error CrashHandler.cpp:270: Heap validation: success.
6600.529 Creating crash dump.
6601.316 CrashDump success
Bilka
Factorio Staff
Factorio Staff
Posts: 3634
Joined: Sat Aug 13, 2016 9:20 am
Contact:

Re: [2.0.66] Randomly crashing (FluidBuffer::performFlow)

Post by Bilka »

Can you reproduce the crash? If yes, can you provide the save file and reproduction steps?
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
SemedianIndustries
Manual Inserter
Manual Inserter
Posts: 3
Joined: Mon Sep 15, 2025 1:25 pm
Contact:

Re: [2.0.66] Randomly crashing (FluidBuffer::performFlow)

Post by SemedianIndustries »

Not sure if this is the same trigger, but I was just checking some machines on Fulgora and crashed randomly again.

Code: Select all

   0.000 2025-09-20 10:51:40; Factorio 2.0.66 (build 83840, win64, steam, space-age)
   0.000 Operating system: Windows 11 (build 26100) 
   0.000 Initializing Steam API.
   0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.000 Config path: C:/Users/semed/AppData/Roaming/Factorio/config/config.ini
   0.000 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.000 Write data path: C:/Users/semed/AppData/Roaming/Factorio [353312/965475MB]
   0.000 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.038 System info: [CPU: 13th Gen Intel(R) Core(TM) i9-13980HX, 32 cores, RAM: 11151/32467 MB, page: 12307/37331 MB, virtual: 4380/134217727 MB, extended virtual: 0 MB]
   0.070 Memory info:
   0.070  [0]: SK Hynix HMCG78AGBSA095N 16384 MB 5600 MHz 1.1 v 64|64
   0.070  [1]: SK Hynix HMCG78AGBSA095N 16384 MB 5600 MHz 1.1 v 64|64
   0.449 Display options: [FullScreen: true] [VSync: false] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
   0.571 Video driver: windows
   0.571 Available displays: 1
   0.571  [0]: \\.\DISPLAY1 - Intel(R) UHD Graphics {0x05, [0,0], 2560x1600, 32bit, 240Hz}
   0.619 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
   0.947 Initialised Direct3D[0]: NVIDIA GeForce RTX 4080 Laptop GPU; id: 10de-27a0; driver: nvldumdx.dll 32.0.15.6614
   0.947   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.947   [Local Video Memory] Budget: 11229MB, CurrentUsage: 15MB, Reservation: 0/5742MB
   0.947   [Non-Local Vid.Mem.] Budget: 15465MB, CurrentUsage: 1MB, Reservation: 0/7860MB
   0.947   Tiled resources: Tier 2
   0.947   Unified Memory Architecture: No
   0.947   BGR 565 Supported: Yes
   0.947   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.947 Graphics settings preset: very-high
   0.947   Dedicated video memory size 11997 MB
   1.006 Desktop composition is active.
   1.006 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   1.006                   [Max threads (load/render): 32/32] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:100,C:100,S:120]
   1.063 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
   1.409 Info ModManager.cpp:444: FeatureFlag expansion-shaders = true
   1.409 Info ModManager.cpp:444: FeatureFlag freezing = true
   1.409 Info ModManager.cpp:444: FeatureFlag quality = true
   1.409 Info ModManager.cpp:444: FeatureFlag rail-bridges = true
   1.409 Info ModManager.cpp:444: FeatureFlag segmented-units = true
   1.409 Info ModManager.cpp:444: FeatureFlag space-travel = true
   1.409 Info ModManager.cpp:444: FeatureFlag spoiling = true
   1.450 Loading mod core 0.0.0 (data.lua)
   1.569 Loading mod base 2.0.66 (data.lua)
   3.403 Loading mod elevated-rails 2.0.66 (data.lua)
   3.791 Loading mod quality 2.0.66 (data.lua)
   4.073 Loading mod space-age 2.0.66 (data.lua)
  15.818 Loading mod base 2.0.66 (data-updates.lua)
  15.836 Loading mod quality 2.0.66 (data-updates.lua)
  15.864 Loading mod space-age 2.0.66 (data-updates.lua)
  15.960 Checksum for core: 2271245941
  15.960 Checksum of base: 1151377329
  15.960 Checksum of elevated-rails: 2230435255
  15.960 Checksum of quality: 1979782460
  15.960 Checksum of space-age: 3941455082
  16.352 Prototype list checksum: 790204923
  16.391 Loading sounds...
  31.840 Info PlayerData.cpp:66: Local player-data.json unavailable
  31.840 Info PlayerData.cpp:69: Cloud player-data.json available, timestamp 1758328160
  31.914 Post-data load graphics options: [Light occlusion: YES]
  32.194 Initial atlas bitmap size is 16384
  32.204 Created an atlas bitmap (size 16384x16364) [none]
  32.219 Created an atlas bitmap (size 16384x16384) [none]
  32.248 Created an atlas bitmap (size 16384x16372) [none]
  32.249 Created an atlas bitmap (size 16384x15084) [none]
  32.252 Created an atlas bitmap (size 16384x16384) [low-object]
  32.253 Created an atlas bitmap (size 4096x2496) [low-object]
  32.255 Created an atlas bitmap (size 16384x16324) [corpse-decay]
  32.255 Created an atlas bitmap (size 4096x2176) [corpse-decay]
  32.255 Created an atlas bitmap (size 16384x9268) [decal]
  32.255 Created an atlas bitmap (size 16384x5596) [none]
  32.255 Created an atlas bitmap (size 1676x79) [not-compressed]
  32.256 Created an atlas bitmap (size 16384x4240) [mipmap, linear-minification, linear-magnification, linear-mip-level]
  32.256 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification]
  32.259 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level]
  32.259 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level]
  32.259 Created an atlas bitmap (size 8192x5728) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
  32.260 Created an atlas bitmap (size 8192x2608) [mipmap]
  32.260 Created an atlas bitmap (size 3504x768) [mipmap]
  32.260 Created an atlas bitmap (size 4096x3152) [mipmap]
  32.260 Created an atlas bitmap (size 4096x3152) [mipmap]
  32.260 Created an atlas bitmap (size 4096x3152) [mipmap]
  32.260 Created an atlas bitmap (size 8192x3888) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  32.261 Created an atlas bitmap (size 16384x6120) [alpha-mask]
  32.276 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
  32.279 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
  32.280 Created an atlas bitmap (size 16384x3840) [shadow, linear-magnification, alpha-mask]
  32.280 Created an atlas bitmap (size 8192x4000) [shadow, mipmap, linear-magnification, alpha-mask]
  32.280 Created an atlas bitmap (size 4096x336) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  32.280 Loading 3D bitmaps.
  32.316 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  32.351 Parallel sprite loader initialized (threads: 29, bitmaps: 8397)
  43.237 Sprites loaded
  43.248 Generated mipmaps (4) for atlas [4] of size 16384x16384   
  43.259 Generated mipmaps (4) for atlas [5] of size 4096x2496   
  43.270 Generated mipmaps (3) for atlas [11] of size 16384x4240   
  43.281 Generated mipmaps (3) for atlas [12] of size 4096x3040   
  43.292 Generated mipmaps (3) for atlas [13] of size 16384x16352   
  43.304 Generated mipmaps (3) for atlas [14] of size 16384x4944   
  43.315 Generated mipmaps (3) for atlas [15] of size 8192x5728   
  43.365 Generated mipmaps (3) for atlas [16] of size 8192x2608   
  43.376 Generated mipmaps (3) for atlas [17] of size 3504x768   
  43.388 Generated mipmaps (3) for atlas [18] of size 4096x3152   
  43.417 Generated mipmaps (3) for atlas [19] of size 4096x3152   
  43.429 Generated mipmaps (3) for atlas [20] of size 4096x3152   
  43.440 Generated mipmaps (5) for atlas [21] of size 8192x3888   
  43.452 Generated mipmaps (3) for atlas [26] of size 8192x4000   
  43.477 Custom mipmaps uploaded (3490)
  43.510 Video memory usage: 3650.64 MB (Atlases: 3520.34 MB, Textures: 130.30 MB)
  43.637 Factorio initialised
  43.641 Steam Storage Quota: 22661/23841
 160.440 Loading map C:\Users\semed\AppData\Roaming\Factorio\saves\Inapagavel_SA.zip: 238307828 bytes.
 160.478 Loading level.dat: 757031058 bytes.
 160.478 Info Scenario.cpp:153: Map version 2.0.66-1
 169.590 Loading blueprint storage: Local timestamp 1756392708, Cloud timestamp 1756392706
 169.614 Loading script.dat: 1222 bytes.
 169.617 Checksum for script __level__/control.lua: 2722821277
 338.776 Info AppManager.cpp:323: Saving to _autosave2 (blocking).
 341.419 Info AppManagerStates.cpp:2110: Saving finished
 596.502 Info AppManager.cpp:323: Saving to _autosave3 (blocking).
 599.218 Info AppManagerStates.cpp:2110: Saving finished
 877.228 Info AppManager.cpp:323: Saving to _autosave1 (blocking).
 879.838 Info AppManagerStates.cpp:2110: Saving finished
1149.559 Info AppManager.cpp:323: Saving to _autosave2 (blocking).
1152.102 Info AppManagerStates.cpp:2110: Saving finished
1436.009 Info AppManager.cpp:323: Saving to _autosave3 (blocking).
1438.655 Info AppManagerStates.cpp:2110: Saving finished
1712.712 Info AppManager.cpp:323: Saving to _autosave1 (blocking).
1715.317 Info AppManagerStates.cpp:2110: Saving finished
1852.275 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff67e79fabf
ModuleBase: 0x00007ff67e200000, ImageSize: 029f1000, RelativeAddress: 0059fabf
1852.275 Error CrashHandler.cpp:509: Access Violation: Unknown at address 00007FF63E79FABF
1852.275 Error CrashHandler.cpp:523: Exception Context:
rax=0000000000199999, rbx=0000000000000000, rcx=00000000000000ff,
rdx=0000000000000000, rsi=0000000000000001, rdi=7fffffffffffffff,
rip=00007ff67e79fabf, rsp=0000006f7a47fb10, rbp=000002450c6c8548,
 r8=000002450c6c8548,  r9=7fffffffffffffff, r10=0000000000000000,
r11=000002450c6c8548, r12=00000000000000ff, r13=000002439bf7b0d0,
r14=0000006f7a47fbd0, r15=00000245e5aad418
1852.275 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff67e200000 - 0x00007ff680bf1000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\Util\Logger.cpp(337): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\Util\Logger.cpp(379): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD3E019F83)
00007FFD3E019F83 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD40A2A11F)
00007FFD40A2A11F (ntdll): (filename not available): strncpy
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD409E3213)
00007FFD409E3213 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD40A2796F)
00007FFD40A2796F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD40936397)
00007FFD40936397 (ntdll): (filename not available): RtlWow64GetCurrentCpuArea
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD40A272AE)
00007FFD40A272AE (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\Fluid\FluidBuffer.cpp(63): FluidBuffer::performFlow
C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\Fluid\FluidFlowManager.cpp(72): FluidFlowManager::update
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(822): std::_Func_impl_no_alloc<``Map::createMultiThreadedUpdateRunner'::`2'::<lambda_1>::operator()'::`2'::<lambda_1>,void>::_Do_call
C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\Util\WorkerThread.cpp(71): WorkerThread::loop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl RazerChromaController::*)(void),RazerChromaController *>,0,1>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD3EFCE8D7)
00007FFD3EFCE8D7 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD408C8D9C)
00007FFD408C8D9C (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
1853.546 Error CrashHandler.cpp:190: Map tick at moment of crash: 136090464
1853.592 Info CrashHandler.cpp:318: Executable CRC: 3864136465
1853.592 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
1858.491 Uploading log file
1858.585 Error CrashHandler.cpp:270: Heap validation: success.
1858.590 Creating crash dump.
1859.336 CrashDump success
Attachments
Inapagavel_SA.zip
(227.27 MiB) Downloaded 2 times
User avatar
pioruns
Fast Inserter
Fast Inserter
Posts: 207
Joined: Tue Nov 05, 2024 3:38 pm
Contact:

Re: [2.0.66] Randomly crashing (FluidBuffer::performFlow)

Post by pioruns »

Your CPU belongs to the Raptor Lake family, which has known issues that can lead to permanent hardware degradation under certain conditions. If you're experiencing frequent crashes, especially during gaming or high-load scenarios, your CPU may already be damaged. This is not an isolated case, it's a widely reported and acknowledged problem.

More technical details and analysis can be found here:
https://machaddr.substack.com/p/extensi ... the-raptor

If your CPU is still under warranty, initiate an RMA process with Intel or your vendor. Report the issue as repeated instability and crashing during games or other intensive workloads. Do not delay, as continued use might worsen the condition.

If an RMA isn't possible, the next step is to update your motherboard BIOS to the latest version, as several vendors have released firmware patches intended to mitigate this issue. While this won't fix already-present damage, it may help reduce instability going forward.
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