[Genhis][2.0.55] Losing in a tips and tricks simulation forces restart of the save

This subforum contains all the issues which we already resolved.
User avatar
Osmo
Fast Inserter
Fast Inserter
Posts: 151
Joined: Wed Oct 23, 2024 12:08 pm
Contact:

[Genhis][2.0.55] Losing in a tips and tricks simulation forces restart of the save

Post by Osmo »

Create a mod with the following code in data-updates.lua

Code: Select all

local simulation =
{
  init =
  [[
    require("__core__/lualib/story")
    player = game.simulation.create_test_player{name = "big k"}
	  player.teleport({-9, 5.5})
    game.simulation.camera_player = player
    game.simulation.camera_position = {0, 0.5}
    game.simulation.camera_player_cursor_position = player.position
    game.surfaces[1].create_entities_from_blueprint_string
    {
      string = "0eNqtmNFyoyAUht+Fa+wIgjF5lU4mQ5R0mUV0ELub7eTdF0yj7Ra3ObS5MYp+58Dhx19e0FGPsrfKOLR7QaruzIB2jy9oUE9G6HDNnXuJdkg52SKMjGjDmbPCDH1nXXaU2qELRso08jfakcseI2mcckpeSdPJ+WDG9iitv2FmDJ0WNuuFkdqD+27wz3QmhPScjPIHjtEZ7coHfrngDxy6cFqhdSa1rJ1VddZ3WsZ4xStvE+cVM0/U9diOWrjOxjjkSokx2MxQ5qSMb8rqH3JwEUyRv6az9eng+f7DIJ1T5mkI91nZds/yMPo27aSVzSEUwTedhB4kRtfL11G+5d48C1PLJquVrUcVItfdGIpL8xyjtmumu1ympZjyWsoW6xB/06FBWh8tNiLbd11plPWVmNqJL5LvgbWqkYfBifrnYVB/ZAj3MVa5NrkiEau1iCwC3gDAGwi4AoBLCHgLAHMImOQAMgORCYBcgMgUQKYgcgEgExCZAcg5iMzvJ5MtiAwQIAEJkAAUSEAKJAAJEpAECUCDBKQUCtAgAambAjRIQEqhAA0SkLopQIMEpBQK0CABqZsCNAgSCgVIEKRtClAgSCYUIECQsumiP92JJmo81nB49qymH4M5/Wj2coBT+4JRc3aUUbNJgO61uE3QMFOjRJrgPSfYt/Wp+LxioapL3H+c4qdFY1DLf5vKYeGIpswTrGEs+Ri7THCH97IXOZ+8jc/+Z875Z2NQJZjNe/Pc3vX9wN6m+I5aAb4fWIq3vbMjLMXd3sumKewiXk1WpMDoCoylwPgKjKfA2ApsEde8CEgj7dPZa8HPspOoo6tocaVufFmO4+kk7W0+5fMvFm2TvFqvbF6wKmUwVnYu2DYFtpIZB7wZF9j3bmJch7czfoC/aRuD3LUOzd2pvrIOcZo6W+jKEs0L6IuPvyPuMfrl+xLG+JFijv2LlO/xozchHPu5Hf6HA/aZh//hgH1MvvcPTtt+uze7hBj5gRimYLQirCp4WZaM84pcLn8BFfCgsA==",
      position = {-2, 4},
    }
    pole = game.surfaces[1].find_entity("small-electric-pole", {-9.5, 1.5})
    local story_table =
    {
      {
        {
          name = "start",
          condition = function() return game.simulation.move_cursor({position = pole.position, speed = 0.1}) end
        },
        {
          condition = story_elapsed_check(0.25),
          action = function() player.opened = pole end
        },
        {
          condition = function() return game.simulation.move_cursor({position = player.position, speed = 0.1}) end
        },
      }
    }
    tip_story_init(story_table)
  ]]
}

data:extend{{
  type = "tips-and-tricks-item",
  name = "test",
  starting_status = "suggested",
  simulation = simulation
}}

data.raw["utility-constants"]["default"].main_menu_simulations = {simulation}
When a simulations finishes, you are presented with this window
изображение.png
изображение.png (280.59 KiB) Viewed 633 times
All of the options force you to exit the save.
In the main menu, the screen is only greyed out, which is ok. In tips and tricks it should either do the same, or the window should be shown in the simulation itself, not the actual world.
Genhis
Factorio Staff
Factorio Staff
Posts: 874
Joined: Wed Dec 24, 2014 8:19 am
Contact:

Re: [Genhis][2.0.55] Losing in a tips and tricks simulation forces restart of the save

Post by Genhis »

Thanks for the report, this is fixed for 2.0.67. Simulations won't be allowed to access `game.set_game_state()` and `game.reset_game_state()`.
Post Reply

Return to “Resolved Problems and Bugs”