I am looking over and over for different mods via starting new game, check wiki, reset game since changed mod seetings if not change the mod itself due to absurd op bonus or issues or similar.
The ideea is that when we are in the mod portal, as well as settings mod setting, there to exist 1 new icon, that will open 2 wiki at the same time. Both are identical except one shows the current one (mind you, i'm talking current one WITH mods, and not vanilla, no mod, standar) and, if you enable or disable any mod OR (for the mod seetings) change the value of any mod's setting, the second wiki will reflect this WITHOUT you needing to press "confire => reload game". This will massively reduce real life time we waste to check mods. On top, the settings, we can see directly via wiki how it effects.
Also, if possible, i mean, assuming this actually gets implemented and all (i say all because i'm sure the devs can take my ideea next level!) to also add an icon saying "open". This will have the following effect: despite being the wiki, you can "open" any structure or vechicle as if you are in game. Like vechicles to see grid size (meaning you need also quaty variations), what mod assemble (or whatever structure) can or (due to none showing up) can't craft. Because like i said, this is to essentially skip the need to start new game to check every mod. And the best part is to get an error message if there are compatibility or, well, errors, due to instaling or changing settings of mods VS ok, let me reset mod setings and reload game... ok... now let me disable this and this and that.
And while there will still be a small loading time, i don't get why can't that "now loading" be similar with what happens when we "update" a new mod, aka game dosen't reset, just downloads and will actually apply everything once the game reset. So agian, the ideea is for entities (since i can't see my ideea working well with overhaul or other big mods) and similar to be "checked/examenated" without us needing to constantly reset the game (even if there is still a some wait time since the game still needs to implement for comparation).
In the (in game) mod portal, 2 wikis for easy mod checks
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Re: In the (in game) mod portal, 2 wikis for easy mod checks
I'm not sure you understand how mods work. This would be almost impossible with the current modding implementation.
Creator of multiple mods, including Quality Assurance - My most popular one.
Go check them out with the first and second links!
I'll probably be wanting or giving help with modding most of the time I spend here on the forum.
Go check them out with the first and second links!
I'll probably be wanting or giving help with modding most of the time I spend here on the forum.