in-game changes through the UI like new recipes and ores

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UnlceShupp
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in-game changes through the UI like new recipes and ores

Post by UnlceShupp »

Hello everyone,

I’m looking for a mod and wanted to ask the community if such a mod already exists (and if its even possible like i imagine it). What I would really like is the ability to make these changes in-game (through the UI), rather than editing the source code/files manually. Ideally, the mod would allow the following:

- Create and add new recipes
- Create an add items (like new ores)
- Rename resources
- Change icons for items
- Add descriptive text for resources and assemblers, explaining what the object is actually doing
- Add a button to an assembler that, when pressed, automatically fulfills the conditions for the recipe and produces the item without further steps (a bit of a cheat, but very useful for testing new recipes and items).


what i could find was the following, but i hope there is a better fit, since they cant to all that and i dont know if they work in combination:
- Recipe Tweaker
- Crafting/Recipe Combinator (theRustyKnife / bitwiseshiftleft)
- Reskins / icon packs / icon render projects
- Renamer / Item-Giver GUI / Cheat/ Admi
- Recipe/Info UIs (Recipe Book, Helmod)


Thanks in advance for any hints or suggestions!
eugenekay
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Re: in-game changes through the UI like new recipes and ores

Post by eugenekay »

Data Lifecycle documentation

It is not really possible to make Data stage changes (affecting Prototypes such as Ores and Recipes) dynamically while in the Runtime stage (the game is “running”). You can use Mod Settings to selectively enable/disable recipes or make scripted changes within a mod, but this requires the game to be restarted each time to take effect.

Good Luck!
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