[2.0.66] Tile ghosts are not being built

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prophet005
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[2.0.66] Tile ghosts are not being built

Post by prophet005 »

I copied and placed a new station in the north-western corner of Aquilo. For some reason some of the tiles that were placed for that station are not being constructed by the bots. I tried cut and shift+paste as well as shift+ctrl+paste but the bots seem to just forget about some tiles sometimes, while the bot wanting to construct the power-pole and the rail are stuck waiting for the missing tiles. I have had this issue crop up several times since I started playing again today.

You can even see that the ghost of the ice is placed underneath the power-pole, but none of the bots feel responsible.

Completely removing the whole ghost (buildings+concrete+ice) and placing it again resolved the issue, but as I keep placing stuff down it just randomly crops up again. It feels like 99% of the stuff I place via ghosts on Aquilo is built while the rest is regularly stuck because the bots forget to place ice or concrete.

There is enough concrete and ice in my logistics network.

My save is attached.
Screenshot_20250907_150417.png
Screenshot_20250907_150417.png (1.53 MiB) Viewed 298 times
This seems to be related to:
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2.0-vanilla-rail-world.zip
(93.83 MiB) Downloaded 10 times
prophet005
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Re: [2.0.66] Tile ghosts are not being built

Post by prophet005 »

I have another problem/bug that seems related. Some elevated rails on Aquilo are not being built, despite the construction bot already being there.
pics
I don't understand what is keeping the bots from placing the elevated rails. The distance between the pillars is equal for all of the rail segments and the bots constructed the segments above and below the problematic rails without any issue.

I had to manually delete and replace the ghosts twice before the bots builts them and did not get stuck.

I have attached the save. (I kept playing and fixed the issue with the missing tiles manually as described above)
Attachments
2.0-vanilla-rail-world.zip
(95.12 MiB) Downloaded 11 times
prophet005
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Re: [2.0.66] Tile ghosts are not being built

Post by prophet005 »

Last update on this for now: The above problems persist (3,4,5,6), but now I even discovered a heat pipe (1) that no robots want to construct even though there are robots available (2), there are heat pipes in the network and its in range of a roboport. The underlying tiles for this have been built!

Removing and placing the heat pipe ghost again fixed the issue. I'd really like to know where these hick-ups are coming from.
pics
Attached the most current save. I fixed the issues from the previous post manually again.
Attachments
2.0-vanilla-rail-world.zip
(94.79 MiB) Downloaded 9 times
Rseding91
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Re: [2.0.66] Tile ghosts are not being built

Post by Rseding91 »

The elevated rail one looks like the super-force-building issue previously found where robots will be assigned to build some elevated rails that are currently buildable, then super-force-build comes along and removes one of the supports re-positions it slightly further out - leaving the existing robots stranded trying to build rails no longer supported unless built in a different order.
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prophet005
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Re: [2.0.66] Tile ghosts are not being built

Post by prophet005 »

I just also had the case that no bot felt responsible for a deconstruction order. I had to remove the order and issue it again for a bot to react.

Forgot to make a save of it.
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