- Install AAI Loaders
- Build two chests, two belts, and one loader:
- Place a loader ghost facing south as shown:
- Copy settings from the left loader to the right one - its direction will flip, as seen here:
- Build a loader facing south over the ghost (pipette, rotate, rotate, click). The game instantly crashes with the crash log below.
- Building a loader facing north over the ghost will cause a somewhat delayed crash.
- Allowing a bot to place the ghost will result in a crash when the loader is mined.
- If the loaders are disabled with circuit conditions, the game may not crash immediately, but will fail at load time with transport line inconsistencies.
Code: Select all
0 ??? 0x107c9a168 typeinfo for TargeterBase + 0
1 factorio 0x1057a9e64 shouldDrawStartingPiece + 52 (TransportBeltConnectable.cpp:545) [inlined]
2 factorio 0x1057a9e64 drawStartingPiece + 52 (TransportBeltConnectable.cpp:565) [inlined]
3 factorio 0x1057a9e64 TransportBelt::drawBase(DrawQueue&) const + 868 (TransportBelt.cpp:186)
4 factorio 0x1059232d0 EntityRenderer::prepareRow(int, unsigned long) + 1440 (EntityRenderer.cpp:406)
5 factorio 0x106d23964 threadJob + 116 (EntityRenderer.cpp:300) [inlined]
6 factorio 0x106d23964 operator() + 116 (EntityRenderer.cpp:178) [inlined]
7 factorio 0x106d23964 */EntityRenderer.cpp:178:44) &> + 116 (invoke.h:394) [inlined]
8 factorio 0x106d23964 */EntityRenderer.cpp:178:44) &> + 116 (invoke.h:487) [inlined]
9 factorio 0x106d23964 operator() + 116 (function.h:185) [inlined]
10 factorio 0x106d23964 std::__1::__function::__func<EntityRenderer::prepare(RenderParameters const&)::$_1, std::__1::allocator<EntityRenderer::prepare(RenderParameters const&)::$_1>, void ()>::operator()() + 148 (function.h:356)
11 factorio 0x1068b03f4 operator() + 12 (function.h:510) [inlined]
12 factorio 0x1068b03f4 operator() + 12 (function.h:1156) [inlined]
13 factorio 0x1068b03f4 WorkerThread::loop() + 172 (WorkerThread.cpp:70)
14 factorio 0x107178624 __invoke<void (WorkerThread::*)(), WorkerThread *, void> + 28 (invoke.h:359) [inlined]
15 factorio 0x107178624 __thread_execute<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (WorkerThread::*)(), WorkerThread *, 2UL> + 28 (thread:282) [inlined]
16 factorio 0x107178624 void* std::__1::__thread_proxy[abi:v160006]<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct>>, void (WorkerThread::*)(), WorkerThread*>>(void*) + 72 (thread:293)