The last asteroid to be used to turn all the other into different, like rocks and holmium. After all, it's so wierd on Aquila we get lithium from the ice rocks but there is no holmium on Aquila that rise the question how comes we can't do the same? But then again, Fulgora is next level of wierd, after all, we can get holmium rocks....but... nothing, absolutly nothing on fulgora, uses holmium.... or is that some by product after years and years? is that the back story? Honestly i wish we could get a research to increase holmium since destroying 99% of stuff you get from scrap is not fun (aka a tick box that the productivity for scap only increase holmium... and once again, another ressoan why rocks via asteroids is needed).
I don't get it. Why is rocks such a no no? is it because we can use the space ship to build concretes? the fondation is not even good to craft on Aquilo exactly because you waste more resources to get rocks there and then the fondations...
Prometeus also could be used to convert the results of asteroids into planet specific resources (holmium, uranium, tungstein) meaning we will cut out even further all the rockets that need to be feeded POST GAME, after all, that is when this is to be unlocked. Like in order to unlock it it's not a research but a "do task", like, win the game.
Last destination there is nothing. Do you know what happens once you reached there? nothing because you have already 100% the game. There is nothing left. So why is it balance breaker to add a special research, that (once again, trigger and not actually researched), a new soil (mk3?) for gleba that needs the prometheum.... So... what is this soil you get by 100% the game, as in, there is nothing left except making everything legendary.... ahhh. yes. 100% legendary fruids (well, kind of, similar to kovarex enrichment relly). Ideea is simple. You plant a legendary seed on this soil, the fruid will be 100% legendary (uncommon seeds = uncommon fruid, rare = rare, epic = epic). After all, you 100% the game so of course now you want to go all out. Why? No one asked for quality to be behind a gambling wall. Please remove the gambling. You wanted us to enjoy quality? please remove the gambling wall without us needing to use mods to remove gambling from the game. This is also why I said about holmium = destroy everything else = not fun, just the dynamic of what people who play gatcha games do, this is Factorio, not a gatcha game so please remove the gambling.
All enemies have quality but none are being used. Why once again? Evolution can be so much more interesting if the small bitter's quality increases as evolution increases. Meaning not only will they be for longer, if small bitters are a proble, well let me not even start with the others. And of course, this can be something that's a simple tick box before start of the game (add quality to bitters).... btw, if you are "oh no, but now people need to restart game", how about if you add a new feature, like quality for enemies, people can use the console to activate it, without any achivements or similar being deactavated.
And most of all: will we get new expansions? Before I start: anyone who did not buy the Space age expansion but will by the new expansion as such the new expansion needs to be a stand alone... needs to reflect on the fact that they did not even like the game enough to buy the expansion, as such, they need to understand that any new expansion should be an expansion of the Space age DLC (aka Space age DLC is required for any new expansion) since we want an even larger game then this, not a different version. For different version, we can just play mods with overhaul. But for the core game, the vanilla, if new expansion are made, they need to be on top of everything existing exactly because mod makers will use thoes as a core for their mods. This is why they need to be together and not separatly.
Contradicting myself: Space age without space.... exactly what some mods do but without mods. As in, we have 3 mods, we leave quality and elevated rails on, but disable space age. Why can't we have the resources and enemies on nauvis? (well, except for fulgora, just the holmium as an ore...)... but i don't even know why I am explaining this because as mentioned, there are many mods that do this, the question is, why is this not in game via just disabeling the space part? it can be just another tick box.
Tick box to unlck legendary or epic from the start. Because again, we want to use quality and not waste how many hours just to get some items? And on top we'll have tons we can't even use but will just stock pile up until we get legendary? Ahhh yes, i forgot, we are not saving anytime in any way or form by farming for rare or epic, we are actually wasting a massive time. If anything, the tick boxes/drop box should be shoud be: Unlock Epic on (with one of the drop box being "beging"), Unlock Legendary on. And finally: remove rarity.... after all, most people don't have a gambling addition = no one will bother with anything but legendary. Meaning by having a "remove ranks" we essentially get rid of the gambling waste managment since we don't need to constantly sort and sort lower then legendary quality. As far as I'm aware, most people (not talking about masochist) will love if there was the option to have only one extra quality, after all, everything in between is just waste managment needed for gambling and not factorio we love.
Why can't we experience any planet from the start exactly like some mods do? Start on any planet exist as a mod and should not be a mod but how we start the game. Even for Aquilo it's possible if we have a space ship (rockets don't work = can't move), and we start by collecting asteroids and such (chopper and rocks will needs to be added somehow), and we expand the platform. We can't do pretty much anything despite being on Aquilo other then constantly expanding the space ship (since you can just craft everything there). And all this just to get away from Aquilo, to other planets that actually have more resources..... honestly this is just hard core mod since there is really nothing you can do on Aquilo, so this is more a "start on space ship" mod then actual planet.
it's been almost a year, can we please get more?
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Re: it's been almost a year, can we please get more?
All your other things are random complaints where the answer is something along the lines of "use a mod," but this one I can help with. If you are having trouble with foundation you canGreen Cat wrote: Tue Sep 02, 2025 9:31 pm I don't get it. Why is rocks such a no no? is it because we can use the space ship to build concretes? the fondation is not even good to craft on Aquilo exactly because you waste more resources to get rocks there and then the fondations...
craft it not on Aquilo (I recommend Vulcanus)
Re: it's been almost a year, can we please get more?
There is literaly zero logical reason stated here why any of those ideas should be implemented. If you want to play broken game like that just download mods - there is your tick box for each idea that you were suggesting
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Re: it's been almost a year, can we please get more?
This isn’t a live service game, it won’t keep getting bloated for eternity. The game is pretty much complete, the devs are moving on to another project. There will be at least one more version, 2.1, which will possibly have some additional content, but nothing large or drastic. If you want “more”, then look to the game’s excellent modding community, you can’t really expect it from the devs anymore.