If you could land on the Shattered Planet, what would it be like?

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waterBear
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If you could land on the Shattered Planet, what would it be like?

Post by waterBear »

Not sure if this topic has come up before but the idea interests me (and hopefully some of you).

What would the Shattered Planet game mechanics be? What tech would you unlock and take back to Nauvis?
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Re: If you could land on the Shattered Planet, what would it be like?

Post by waterBear »

I'll go first. Little islands which can't be connected by rails, belts, or maybe even bots. Instead you attach engines to them so you can push production around as needed. These can be scheduled like trains. You need some mechanic to keep the player from bunching up too many of them.
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Re: If you could land on the Shattered Planet, what would it be like?

Post by h.q.droid »

Considering how ships usually crash-land there, I'd imagine a world filled with rogue turrets, biters, maybe a few spidertrons and tanks, all shooting at each other and the player. There will be scraps recycling to legendary buildings while spawning tough living enemies when recycled.

With the omnipresence of railguns and explosive rockets, there will be some kind of magnetic deflector tech to defend against such threats. The abundance of quantum processors should have led to better modules / beacons / research buildings, invented by smart evolved biters and needing eggs to function. There could be improvised combat vehicles, sprouting a mixture of asteroid collector arms, biter legs, and space thrusters. The necessity of digging through all the promethium would have enabled efficient digging tech, allowing building underground bases on other planets.
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Re: If you could land on the Shattered Planet, what would it be like?

Post by waterBear »

h.q.droid wrote: Tue Sep 02, 2025 5:15 pm Considering how ships usually crash-land there, I'd imagine a world filled with rogue turrets, biters, maybe a few spidertrons and tanks, all shooting at each other and the player. There will be scraps recycling to legendary buildings while spawning tough living enemies when recycled.

With the omnipresence of railguns and explosive rockets, there will be some kind of magnetic deflector tech to defend against such threats. The abundance of quantum processors should have led to better modules / beacons / research buildings, invented by smart evolved biters and needing eggs to function. There could be improvised combat vehicles, sprouting a mixture of asteroid collector arms, biter legs, and space thrusters. The necessity of digging through all the promethium would have enabled efficient digging tech, allowing building underground bases on other planets.
I like it. Sort of post-apocalyptic, Mad Max Factorio.
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Re: If you could land on the Shattered Planet, what would it be like?

Post by coffee-factorio »

The core of the planet is where all the gravity is. That will pull heavier elements down. So, the sky's the limit. Because we don't know what promethium is, and what it's elemental properties are. So we don't know what is there.

Heavier elements could include things like gold, or uranium. Gravity is going to be an interesting question because for all we know promethium treats it with humor.
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Re: If you could land on the Shattered Planet, what would it be like?

Post by waterBear »

coffee-factorio wrote: Wed Sep 03, 2025 3:07 am The core of the planet is where all the gravity is. That will pull heavier elements down. So, the sky's the limit. Because we don't know what promethium is, and what it's elemental properties are. So we don't know what is there.

Heavier elements could include things like gold, or uranium. Gravity is going to be an interesting question because for all we know promethium treats it with humor.
Ooh...hover technology. What could you do with that?

Building with heavy elements sounds like there are a lot of possibilities.
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Re: If you could land on the Shattered Planet, what would it be like?

Post by coffee-factorio »

waterBear wrote: Fri Sep 05, 2025 1:10 pm
coffee-factorio wrote: Wed Sep 03, 2025 3:07 am The core of the planet is where all the gravity is. That will pull heavier elements down. So, the sky's the limit. Because we don't know what promethium is, and what it's elemental properties are. So we don't know what is there.

Heavier elements could include things like gold, or uranium. Gravity is going to be an interesting question because for all we know promethium treats it with humor.
Ooh...hover technology. What could you do with that?

Building with heavy elements sounds like there are a lot of possibilities.
Mod fodder my friend. So much mod fodder. You're already playing with heavier elements, because Uranium, Tungsten and Holmium both all game changers (see the EM Plant). Just using a more abundant light element differently results in interesting results; carbon fiber.

You also have to solve slight problems that occur irl like "Wait, tungsten weighs more than iron". Or "How do I keep the ice from melting." A force field could make a really interesting thermos, I think a FFF mentioned that indirectly when talking about ice.

The end result is combining them, yielding fusion by using the holmium to refine a pure kind of lithium. Angel-Bob's shows what going into detail accomplishes. Going a step further might be like having... you're own baby pulsar with all the issues that entails when it pukes gamma rays in one direction.
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Re: If you could land on the Shattered Planet, what would it be like?

Post by juliawtapp »

floating islands...
renai transportation...
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Re: If you could land on the Shattered Planet, what would it be like?

Post by coffee-factorio »

juliawtapp wrote: Fri Sep 05, 2025 6:50 pm floating islands...
renai transportation...
You'd need a way to get around... normal foundation doesn't work, but thrusters on mech armor would... jumping spiders exist.
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