[2.0.60] Crash report (GraphicsInterface::bindBindings)

Place for things which are bugs but we have no idea how to solve them. Things related to hardware, libraries, strange setups, etc.
newtation
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Manual Inserter
Posts: 1
Joined: Tue Sep 02, 2025 1:51 am
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[2.0.60] Crash report (GraphicsInterface::bindBindings)

Post by newtation »

Good Afternoon, I'm new here. I've had the game crash several times and it tells me to copy the crash report and post it in this forum. I don't know where to put it so I settled on here. If I did this wrong or in the wrong place please let me know. Well, without further ado here is the latest crash report.

Code: Select all

   0.002 2025-09-02 14:17:43; Factorio 2.0.60 (build 83512, win64, steam, space-age)
   0.003 Operating system: Windows 11 (build 26100) 
   0.000 Initializing Steam API.
   0.004 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.004 Config path: C:/Users/newta/AppData/Roaming/Factorio/config/config.ini
   0.004 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.004 Write data path: C:/Users/newta/AppData/Roaming/Factorio [505448/948380MB]
   0.004 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.036 System info: [CPU: Intel(R) Core(TM) i9-14900HX, 32 cores, RAM: 11030/32386 MB, page: 12047/34434 MB, virtual: 4380/134217727 MB, extended virtual: 0 MB]
   0.064 Memory info:
   0.064  [0]: Micron Technology MTC8C1084S1SC56BD1 16384 MB 5600 MHz 1.1 v 64|64
   0.064  [1]: Micron Technology MTC8C1084S1SC56BD1 16384 MB 5600 MHz 1.1 v 64|64
   0.180 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
   0.367 Video driver: windows
   0.367 Available displays: 1
   0.367  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 4080 Laptop GPU {0x05, [0,0], 2560x1600, 32bit, 240Hz}
   0.431 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
   0.727 Initialised Direct3D[0]: NVIDIA GeForce RTX 4080 Laptop GPU; id: 10de-27e0; driver: nvldumdx.dll 32.0.15.8115
   0.727   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.728   [Local Video Memory] Budget: 11229MB, CurrentUsage: 6MB, Reservation: 0/5742MB
   0.728   [Non-Local Vid.Mem.] Budget: 15425MB, CurrentUsage: 0MB, Reservation: 0/7840MB
   0.728   Tiled resources: Tier 2
   0.728   Unified Memory Architecture: No
   0.728   BGR 565 Supported: Yes
   0.728   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.728 Graphics settings preset: very-high
   0.728   Dedicated video memory size 11997 MB
   0.793 Desktop composition is active.
   0.793 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   0.793                   [Max threads (load/render): 32/32] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
   1.193 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
   1.537 Info ModManager.cpp:444: FeatureFlag expansion-shaders = true
   1.537 Info ModManager.cpp:444: FeatureFlag freezing = true
   1.537 Info ModManager.cpp:444: FeatureFlag quality = true
   1.537 Info ModManager.cpp:444: FeatureFlag rail-bridges = true
   1.537 Info ModManager.cpp:444: FeatureFlag segmented-units = true
   1.537 Info ModManager.cpp:444: FeatureFlag space-travel = true
   1.537 Info ModManager.cpp:444: FeatureFlag spoiling = true
   1.579 Loading mod core 0.0.0 (data.lua)
   1.892 Loading mod base 2.0.60 (data.lua)
   3.774 Loading mod elevated-rails 2.0.60 (data.lua)
   4.076 Loading mod quality 2.0.60 (data.lua)
   4.292 Loading mod space-age 2.0.60 (data.lua)
   8.891 Loading mod base 2.0.60 (data-updates.lua)
   8.910 Loading mod quality 2.0.60 (data-updates.lua)
   8.943 Loading mod space-age 2.0.60 (data-updates.lua)
   9.057 Checksum for core: 4171658704
   9.057 Checksum of base: 1534080171
   9.057 Checksum of elevated-rails: 3379156108
   9.057 Checksum of quality: 3594706471
   9.057 Checksum of space-age: 1185576405
   9.416 Prototype list checksum: 790204923
   9.449 Loading sounds...
  19.729 Info PlayerData.cpp:66: Local player-data.json unavailable
  19.729 Info PlayerData.cpp:69: Cloud player-data.json available, timestamp 1756776713
  19.753 Post-data load graphics options: [Light occlusion: YES]
  20.077 Initial atlas bitmap size is 16384
  20.090 Created an atlas bitmap (size 16384x16364) [none]
  20.104 Created an atlas bitmap (size 16384x16384) [none]
  20.121 Created an atlas bitmap (size 16384x16372) [none]
  20.122 Created an atlas bitmap (size 16384x15084) [none]
  20.126 Created an atlas bitmap (size 16384x16384) [low-object]
  20.126 Created an atlas bitmap (size 4096x2496) [low-object]
  20.127 Created an atlas bitmap (size 16384x14140) [corpse-decay]
  20.127 Created an atlas bitmap (size 16384x9268) [decal]
  20.127 Created an atlas bitmap (size 16384x5596) [none]
  20.127 Created an atlas bitmap (size 1676x79) [not-compressed]
  20.128 Created an atlas bitmap (size 16384x4240) [mipmap, linear-minification, linear-magnification, linear-mip-level]
  20.128 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification]
  20.132 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level]
  20.133 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level]
  20.133 Created an atlas bitmap (size 8192x5728) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
  20.133 Created an atlas bitmap (size 8192x2608) [mipmap]
  20.133 Created an atlas bitmap (size 3504x768) [mipmap]
  20.134 Created an atlas bitmap (size 4096x3152) [mipmap]
  20.134 Created an atlas bitmap (size 4096x3152) [mipmap]
  20.134 Created an atlas bitmap (size 4096x3152) [mipmap]
  20.134 Created an atlas bitmap (size 8192x3888) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  20.135 Created an atlas bitmap (size 16384x6120) [alpha-mask]
  20.152 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
  20.156 Created an atlas bitmap (size 16384x16376) [shadow, linear-magnification, alpha-mask]
  20.156 Created an atlas bitmap (size 16384x3856) [shadow, linear-magnification, alpha-mask]
  20.156 Created an atlas bitmap (size 8192x4000) [shadow, mipmap, linear-magnification, alpha-mask]
  20.156 Created an atlas bitmap (size 4096x336) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  20.156 Loading 3D bitmaps.
  20.175 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  20.211 Parallel sprite loader initialized (threads: 29, bitmaps: 8395)
  34.252 Sprites loaded
  34.264 Generated mipmaps (4) for atlas [4] of size 16384x16384   
  34.276 Generated mipmaps (4) for atlas [5] of size 4096x2496   
  34.287 Generated mipmaps (3) for atlas [10] of size 16384x4240   
  34.298 Generated mipmaps (3) for atlas [11] of size 4096x3040   
  34.309 Generated mipmaps (3) for atlas [12] of size 16384x16352   
  34.321 Generated mipmaps (3) for atlas [13] of size 16384x4944   
  34.332 Generated mipmaps (3) for atlas [14] of size 8192x5728   
  34.385 Generated mipmaps (3) for atlas [15] of size 8192x2608   
  34.397 Generated mipmaps (3) for atlas [16] of size 3504x768   
  34.407 Generated mipmaps (3) for atlas [17] of size 4096x3152   
  34.439 Generated mipmaps (3) for atlas [18] of size 4096x3152   
  34.450 Generated mipmaps (3) for atlas [19] of size 4096x3152   
  34.461 Generated mipmaps (5) for atlas [20] of size 8192x3888   
  34.472 Generated mipmaps (3) for atlas [25] of size 8192x4000   
  34.496 Custom mipmaps uploaded (3490)
  34.514 Video memory usage: 3608.08 MB (Atlases: 3477.78 MB, Textures: 130.30 MB)
  34.903 Factorio initialised
  34.979 Steam Storage Quota: 23437/23841
  36.550 Loading map C:\Users\newta\AppData\Roaming\Factorio\saves\_autosave2.zip: 2609463 bytes.
  36.611 Loading level.dat: 5497199 bytes.
  36.611 Info Scenario.cpp:153: Map version 2.0.60-0
  36.687 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1
  36.687 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat"
  36.687 Loading blueprint storage: Local timestamp 1718782747, Cloud timestamp -1
  36.694 Loading script.dat: 1222 bytes.
  36.697 Checksum for script __level__/control.lua: 356394540
 336.687 Info AppManager.cpp:323: Saving to _autosave3 (blocking).
 336.814 Info AppManagerStates.cpp:2110: Saving finished
 555.271 Error CrashHandler.cpp:641: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Util\Logger.cpp(337): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Util\Logger.cpp(379): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Util\CrashHandler.cpp(654): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp(219): _seh_filter_exe
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(304): `__scrt_common_main_seh'::`1'::filt$0
D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\riscchandler.cpp(389): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDF8C6796F)
00007FFDF8C6796F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDF8B76397)
00007FFDF8B76397 (ntdll): (filename not available): RtlWow64GetCurrentCpuArea
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDF8C672AE)
00007FFDF8C672AE (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Graphics\GraphicsInterface.cpp(160): GraphicsInterface::bindBindings
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Graphics\DX11\GraphicsInterfaceDX11.cpp(2612): GraphicsInterfaceDX11::drawIndexed
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Graphics\DrawCommandBatch.cpp(386): DrawCommandBatch::flushSpritesBatch
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Graphics\SetClippingDrawOrder.cpp(18): SetClippingDrawOrder::render
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Graphics\GuiRenderer.cpp(97): GuiRenderer::renderOthers
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Graphics\GuiRenderer.cpp(88): GuiRenderer::render
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\MainLoop.cpp(1564): MainLoop::render
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\MainLoop.cpp(781): MainLoop::mainLoopStep
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\MainLoop.cpp(415): MainLoop::run
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Main.cpp(1401): fmain
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Main.cpp(1423): wmain
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDF7BAE8D7)
00007FFDF7BAE8D7 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDF8B08D9C)
00007FFDF8B08D9C (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
 556.646 Error CrashHandler.cpp:190: Map tick at moment of crash: 985109
 556.691 Info CrashHandler.cpp:318: Executable CRC: 4132905424
 556.691 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 562.265 Uploading log file
 562.302 Error CrashHandler.cpp:270: Heap validation: success.
 562.303 Creating crash dump.
 562.555 CrashDump success
User avatar
boskid
Factorio Staff
Factorio Staff
Posts: 4118
Joined: Thu Dec 14, 2017 6:56 pm
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Re: [2.0.60] Crash report (GraphicsInterface::bindBindings)

Post by boskid »

Thanks for the report. I think this crash is commonly caused by a hardware instability and as such there is not much for us to do with this.
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